AR VR · head to head
Three.js vs Unreal Engine

Unreal Engine
Entertainment
The world's most open and advanced real-time 3D creation tool
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Three.js forward rendering pipeline only, no deferred rendering support; Unreal Engine 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- They diverge on capability: Three.js covers WebGL rendering, Unreal Engine covers Real-time ray tracing.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Three.js and Unreal Engine actually diverge.
| Attribute | Three.js | Unreal Engine |
|---|---|---|
| Pricing model | free | Unknown |
| Platforms | Web, macOS, Windows, Linux, iOS, Android | PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR |
| Category | AR VR | Entertainment |
| Founded | 2010 | 1991 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Three.js
- WebGL rendering
- Scene graph
- Materials system
- Animation system
- WebXR
- Post-processing
- Physics
- Loaders
Only in Unreal Engine
- Real-time ray tracing
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- C++ programming
- World composition
- Animation systems
- Audio engine
What people use each for
The jobs each tool is most often brought in to do.
Three.js
- VR Gamingnot Unreal Engine
- AR Marketingnot Unreal Engine
- Virtual Trainingnot Unreal Engine
- 3D Visualizationnot Unreal Engine
- Immersive Experiencesnot Unreal Engine
Unreal Engine
- AAA game developmentnot Three.js
- Indie game creationnot Three.js
- Architectural visualizationnot Three.js
- Film and TV productionnot Three.js
- VR/AR experiencesnot Three.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Three.js
- Forward rendering pipeline only, no deferred rendering support
- No built-in collision detection or spatial indexing, requiring external physics libraries
- WebGL dependency means no support for non-WebGL environments
Unreal Engine
- 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- Smaller mobile game ecosystem compared to Unity, with fewer optimized mobile libraries and live-ops services
Pricing, plan by plan
Three.js
Free- FreeFree
- Full library
- WebXR module
- Examples
Unreal Engine
Free- Game DevelopmentFree
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- Non-Game Commercial$1850/year
- No royalties
- Enterprise features
Which should you pick?
Choose Three.js if
- You need webgl rendering.
- You want to start without paying.
- You work on Web, macOS, Windows, Linux, iOS, Android.
- You also want scene graph.
Choose Unreal Engine if
- You need real-time ray tracing.
- You want to start without paying.
- You work on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- You also want nanite geometry.
Questions people ask
- Is Three.js or Unreal Engine better?
- Neither clearly leads. Three.js starts at Free and Unreal Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Three.js or Unreal Engine?
- Three.js starts at Free and Unreal Engine at Free.
- Does Three.js or Unreal Engine run on more platforms?
- Three.js runs on Web, macOS, Windows, Linux, iOS, Android. Unreal Engine runs on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- Can I use Three.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Three.js best used for?
- Three.js is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Unreal Engine is typically brought in for.
- What can Three.js do that Unreal Engine cannot?
- Three.js covers WebGL rendering, Scene graph, Materials system, Animation system. Unreal Engine covers Real-time ray tracing, Nanite geometry, Lumen global illumination, Blueprint visual scripting.
Answered from the vendors’ own pages
Three.js: Is Three.js free to use?
Yes. Three.js is released under the MIT license, an open-source license that permits unlimited commercial and personal use with no licensing fees.
SourceUnreal Engine: What is Unreal Engine's royalty structure?
Unreal Engine is free upfront with a 5% royalty on gross revenue worldwide after a project exceeds $1 million in lifetime gross revenue. This includes in-app purchases, advertising, and direct sales but excludes indirect revenue.
SourceThree.js: Does Three.js include physics simulation?
No. Three.js is a rendering library only. Physics, collision detection, and spatial indexing must be implemented with external libraries like Rapier, Ammo, or JoltPhysics.
SourceUnreal Engine: What platforms can Unreal Engine target?
Unreal Engine supports PC, VR, AR, gaming consoles, and mobile devices. The royalty fee applies across all platforms.
SourceThree.js: Can I use Three.js for offline development?
Yes. Local development requires a local web server for CORS compliance. You can use npm with a build tool like Vite, or run a local Python server for development.
SourceUnreal Engine: What are Unreal Engine's graphics capabilities?
Unreal Engine 5 features Nanite virtualized geometry and Lumen global illumination, enabling photorealistic AAA workflows. Nanite replaces traditional LOD systems with 128-triangle clusters and software rasterization for superior visual fidelity.
SourceThree.js: Does Three.js support WebXR for VR/AR?
Yes. Three.js documentation includes WebXR APIs for building VR and AR experiences in web browsers.
SourceUnreal Engine: Do non-game developers pay royalties?
No. Non-game commercial teams pay $1,850 per seat per year instead of royalties. This covers enterprise use cases outside traditional game development.
SourceRelated pages
More on Unreal Engine
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- Three.js vs ESPN+
- Unreal Engine vs Babylon.js
- Unreal Engine vs A-Frame
- Unreal Engine vs WebXR Device API
- Unreal Engine vs Mozilla Hubs
- Unreal Engine vs Tilt Brush
- Unreal Engine vs Unreal Engine VR
- Unreal Engine vs Frame VR
- Unreal Engine vs 8th Wall
- Unreal Engine vs Lens Studio
- Unreal Engine vs Vuforia
- Unreal Engine vs TikTok Effect House
- Unreal Engine vs Quill
- Unreal Engine vs Virbela
- Unreal Engine vs Gravity Sketch
- Unreal Engine vs Instagram AR Effects
- Unreal Engine vs Magic Leap 2
- Unreal Engine vs Masterpiece VR
- Unreal Engine vs mpv
- Unreal Engine vs Crunchyroll
- Unreal Engine vs Plex
- Unreal Engine vs Apple TV+
- Unreal Engine vs Adobe After Effects
- Unreal Engine vs IINA
- Unreal Engine vs Maya
- Unreal Engine vs MUBI
- Unreal Engine vs VLC
- Unreal Engine vs DaVinci Resolve
- Unreal Engine vs Spotify
- Unreal Engine vs Criterion Channel
- Unreal Engine vs Dailymotion
- Unreal Engine vs Discovery+
- Unreal Engine vs Disney+
- Unreal Engine vs Adobe Premiere Pro
- Unreal Engine vs ESPN+

