Software · head to head
Quill vs Engage VR
The short version
- Only Engage VR has a free tier, so it costs nothing to try first.
- Each has a real cost: Quill quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.; Engage VR pLUS licences are being discontinued and are no longer available to purchase, with existing customers keeping access only to the end of their current payment term
- They diverge on capability: Quill covers VR illustration, Engage VR covers World building.
Where they differ
Only the attributes on which Quill and Engage VR actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Quill
- VR illustration
- Animation timeline
- Layers
- Brushes
- FBX export
- Video export
- Alembic
Only in Engage VR
- World building
- Virtual classrooms
- Events
- Realistic avatars
- LMS systems
- Video streaming
- Recording
- Pc support
Both cover
- Vr support
- Quest support
What people use each for
The jobs each tool is most often brought in to do.
Quill
- VR Gamingnot Engage VR
- AR Marketingnot Engage VR
- Virtual Trainingnot Engage VR
- 3D Visualizationnot Engage VR
- Immersive Experiencesnot Engage VR
Engage VR
- Virtual classrooms and immersive education deliverynot Quill
- Corporate training, onboarding and team building in VRnot Quill
- Hosting remote events and digital twin experiencesnot Quill
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Quill
- quill.art, run by Smoothstep LLC, discloses no pricing anywhere on its own site (confirmed by direct fetch); Quill was originally a Facebook/Meta product and was handed to its creator Inigo Quilez in 2021 when Meta open-sourced the Quill file format and stopped supporting the original Oculus Store listing, so buyers today are dealing with a small independent studio rather than a large platform vendor.
Engage VR
- PLUS licences are being discontinued and are no longer available to purchase, with existing customers keeping access only to the end of their current payment term
- The AI Character Builder, Cloud File Manager and Experience Editor require a PRO licence
- PRO private sessions are limited to 70 users with a limit of 3 LITE participants
- No prices are published for PRO or Enterprise; the page routes to Contact Sales
- Enterprise features previously required a minimum number of licences to be purchased to unlock
Pricing, plan by plan
Quill
$24.99/one-time- Quill$24.99/one-time
- VR illustration
- Animation
- Export
Engage VR
Free- FreeFree
- Basic access
- Public events
- Avatar creation
Which should you pick?
Choose Quill if
- You need vr illustration.
- You work on Vr, Quest.
- You also want animation timeline.
Choose Engage VR if
- You need world building.
- You want to start without paying.
- You work on Vr, Pc, Mobile, Quest.
- You also want virtual classrooms.
Questions people ask
- Is Quill or Engage VR better?
- Neither clearly leads. Quill starts at $24.99/one-time and Engage VR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Quill or Engage VR?
- Engage VR has a free tier; the other does not. Paid plans start at $24.99/one-time for Quill and Free for Engage VR.
- Does Quill or Engage VR run on more platforms?
- Quill runs on Vr, Quest. Engage VR runs on Vr, Pc, Mobile, Quest.
- Can I use Engage VR for free?
- Yes. Engage VR has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
- What is Quill best used for?
- Quill is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Engage VR is typically brought in for.
- What can Quill do that Engage VR cannot?
- Quill covers VR illustration, Animation timeline, Layers, Brushes. Engage VR covers World building, Virtual classrooms, Events, Realistic avatars. Both handle Vr support, Quest support.
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