Game Development · head to head
O3DE vs SolveSpace
SolveSpace
CAD
Open source parametric CAD with a constraint solver in a few megabytes
- From
- Free
- Rated
- -
The short version
- Each has a real cost: O3DE minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2; SolveSpace the in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- They diverge on capability: O3DE covers 3D graphics rendering, SolveSpace covers Constraint solver.
- Prices and features above were last checked on 1 September 2026.
Where they differ
Only the attributes on which O3DE and SolveSpace actually diverge.
| Attribute | O3DE | SolveSpace |
|---|---|---|
| Pricing model | free | Open source, no licence fee |
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox | Windows, macOS, Linux |
| Category | Game Development | CAD |
| Founded | 2021 | Unknown |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in O3DE
- 3D graphics rendering
- Modular architecture
- Physics engine
- Audio system
- Animation tools
- Particle effects
- Material system
- Lighting system
Only in SolveSpace
- Constraint solver
- Solid modelling
- Assemblies
- Export formats
- Cross-platform
- Small footprint
What people use each for
The jobs each tool is most often brought in to do.
O3DE
- Building 3D games and simulations on an open source Apache-licensed enginenot SolveSpace
- Robotics and industrial simulation using O3DE Gemsnot SolveSpace
- Projects that need full engine source access with no royaltynot SolveSpace
SolveSpace
- Designing 3D printed parts on a machine that cannot run mainstream CADnot O3DE
- Teaching constraint-based parametric modelling without buying licences for a classroomnot O3DE
- Checking that a mechanical linkage moves as intended before cutting metalnot O3DE
- Producing dimensionally accurate STEP or STL output from a small open source toolchainnot O3DE
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
O3DE
- Minimum hardware is a quad-core 2.5 GHz x86 CPU with SSE 4.1, 16 GB RAM and a DirectX 12 or Vulkan GPU with 2 GB VRAM and Shader Model 6.2
- Raytracing features require Shader Model 6.3
- Disk space required is 40 GB using the prebuilt installer and 100 GB or more when building from source
- Building the engine from source needs 2 GB of RAM per build thread on top of normal system requirements
- On Windows the editor requires Windows 10 version 20H2 or later plus Visual Studio 2019 16.11.x, 2022 17.3.x or 2026 18.0.x with the Game development with C++ workload
- The only primary Linux distribution for the editor is Ubuntu 22.04 LTS, and Ubuntu on 64-bit ARMv8 is experimental
- Linux builds need CMake 3.30.0 or later, which is newer than the 3.22 shipped by default with Ubuntu 22.04
- Wayland support is experimental, requires building from source, and is limited to the Game Launcher with no editor support until O3DE moves to Qt6
- Linux requires a long list of additional apt library packages to be installed before building
SolveSpace
- The in-house geometry kernel fails on complex boolean operations and fillets, and the failure is sometimes silent bad geometry rather than an error message, so models must be checked before export or manufacture.
- There is no proper drawing and dimensioning workflow, so manufacturing documentation has to be produced in another application.
- Development is volunteer-led and intermittent; long gaps between releases are normal and there is no support contract available at any price.
- Assembly-level import of external CAD is very limited, so it does not fit a supply chain that exchanges native or assembly-level models with suppliers.
- The interface follows its own conventions rather than mainstream CAD ones, so existing SolidWorks or Fusion users spend time unlearning habits for a tool with a lower ceiling.
Pricing, plan by plan
O3DE
Free- FreeFree
- Full engine
- Modular architecture
- Cross-platform
SolveSpace
Free- SolveSpaceFree
- Full application under the GPL
- No seat limit
- Windows, macOS and Linux builds
Which should you pick?
Choose O3DE if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox.
- You also want modular architecture.
Choose SolveSpace if
- You need constraint solver.
- You want to start without paying.
- You work on Windows, macOS, Linux.
- You also want solid modelling.
Questions people ask
- Is O3DE or SolveSpace better?
- Neither clearly leads. O3DE starts at Free and SolveSpace at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, O3DE or SolveSpace?
- O3DE starts at Free and SolveSpace at Free.
- Does O3DE or SolveSpace run on more platforms?
- O3DE runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox. SolveSpace runs on Windows, macOS, Linux.
- Can I use O3DE for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is O3DE best used for?
- O3DE is most often used for building 3d games and simulations on an open source apache-licensed engine, robotics and industrial simulation using o3de gems, projects that need full engine source access with no royalty. Of those, building 3d games and simulations on an open source apache-licensed engine and robotics and industrial simulation using o3de gems are not what SolveSpace is typically brought in for.
- What can O3DE do that SolveSpace cannot?
- O3DE covers 3D graphics rendering, Modular architecture, Physics engine, Audio system. SolveSpace covers Constraint solver, Solid modelling, Assemblies, Export formats.
Answered from the vendors’ own pages
O3DE: Is O3DE free to download and use?
Yes, O3DE is completely free and open source, available for download at no cost under continuous development.
SourceSolveSpace: Is it really free for commercial work?
Yes. It is released under the GPL with no licence fee and no seat limit. Support is community only.
O3DE: How is O3DE funded if it is free?
O3DE is supported through optional donations and member organization contributions rather than user licensing fees.
SourceSolveSpace: Can it replace Fusion 360 or SolidWorks?
No. It handles parts and simple assemblies well. Complex geometry, drawings and supply chain interoperability are outside its range.
SolveSpace: What hardware does it need?
Very little. It runs on old laptops and small Linux machines where mainstream CAD will not start.
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- SolveSpace vs Creo
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