Software · head to head
Arnold vs Cocos2d-x
The short version
- Only Cocos2d-x has a free tier, so it costs nothing to try first.
- Each has a real cost: Arnold the Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.; Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
- They diverge on capability: Arnold covers Ray tracing, Cocos2d-x covers 2D rendering.
Where they differ
Only the attributes on which Arnold and Cocos2d-x actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Arnold
- Ray tracing
- GPU rendering
- Production shading
- OSL
- Denoising
- Maya
- 3ds Max
- Cinema 4D
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Both cover
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Arnold
- Film productionnot Cocos2d-x
- Animationnot Cocos2d-x
- VFXnot Cocos2d-x
Cocos2d-x
- Mobile game developmentnot Arnold
- 2D gamesnot Arnold
- Lightweight gamesnot Arnold
- Cross-platform gamesnot Arnold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Arnold
- The Internet Archive's capture of Autodesk's Arnold overview page on 30 December 2022 stated a subscription can be installed on up to 3 computers or devices, though only the named user may run it on one machine at a time, and includes access to the 3 previous major versions.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Pricing, plan by plan
Arnold
$29/month- Arnold$360/month
- Standalone renderer
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Which should you pick?
Choose Arnold if
- You need ray tracing.
- You work on Windows, MacOS, Linux.
- You also want gpu rendering.
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Questions people ask
- Is Arnold or Cocos2d-x better?
- Neither clearly leads. Arnold starts at $29/month and Cocos2d-x at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Arnold or Cocos2d-x?
- Cocos2d-x has a free tier; the other does not. Paid plans start at $29/month for Arnold and Free for Cocos2d-x.
- Does Arnold or Cocos2d-x run on more platforms?
- Arnold runs on Windows, MacOS, Linux. Cocos2d-x runs on Windows, Macos, Linux, Ios, Android.
- Can I use Cocos2d-x for free?
- Yes. Cocos2d-x has a free tier, so you can try it without paying. Arnold starts at $29/month.
- What is Arnold best used for?
- Arnold is most often used for film production, animation, vfx. Of those, film production and animation are not what Cocos2d-x is typically brought in for.
- What can Arnold do that Cocos2d-x cannot?
- Arnold covers Ray tracing, GPU rendering, Production shading, OSL. Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Both handle Windows support, Linux support.
Related pages
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