Software · head to head
Adventure Game Studio vs ZBrush
The short version
- Only Adventure Game Studio has a free tier, so it costs nothing to try first.
- Each has a real cost: Adventure Game Studio the AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: Adventure Game Studio covers Point-and-click editor, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which Adventure Game Studio and ZBrush actually diverge.
| Attribute | Adventure Game Studio | ZBrush |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | free | subscription |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, macOS, iPadOS |
| Founded | 1997 | 1986 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Adventure Game Studio
- Point-and-click editor
- Room system
- Sprite animation
- Built-in scripting
- Inventory system
- Dialog system
- Audio support
- Resolution scaling
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Adventure Game Studio
- Building point-and-click adventure games in a classic Sierra or LucasArts stylenot ZBrush
- Shipping a commercial or freeware adventure game with no licence feenot ZBrush
- Scripting game logic in a Java or C# style language with a built-in debuggernot ZBrush
ZBrush
- Digital character and creature sculptingnot Adventure Game Studio
- High-polygon organic form designnot Adventure Game Studio
- Texture painting and PolyPaint worknot Adventure Game Studio
- Game asset creation and 3D modellingnot Adventure Game Studio
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Adventure Game Studio
- The AGS editor and IDE run only on Windows (Vista, 7, 8, 10 or 11), even though built games run on Linux, macOS, Android and iOS
- The editor requires the Microsoft Visual C++ Redistributable, and .NET Framework 4.5 on Windows 7 and Vista
- Video playback supports only FLC and OGV (Ogg Theora) and is full-screen only; AVI and WMV support was dropped after version 3.6.0 and existed only on Windows builds
- MSSCCI source control integration was discontinued in version 3.6.0
- Graphics drivers are limited to Direct3D 9 and OpenGL
- Audio format support is limited to OGG, MP3, WAV, MOD, XM and MIDI
- Support is community-only through forums and Discord, with no vendor support channel
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
Adventure Game Studio
Free- FreeFree
- Full editor
- Built-in script editor
- Room editor
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose Adventure Game Studio if
- You need point-and-click editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want room system.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is Adventure Game Studio or ZBrush better?
- Neither clearly leads. Adventure Game Studio starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Adventure Game Studio or ZBrush?
- Adventure Game Studio has a free tier; the other does not. Paid plans start at Free for Adventure Game Studio and On request for ZBrush.
- Does Adventure Game Studio or ZBrush run on more platforms?
- Adventure Game Studio runs on Windows, Macos, Linux, Ios, Android, Web. ZBrush runs on Windows, macOS, iPadOS.
- Can I use Adventure Game Studio for free?
- Yes. Adventure Game Studio has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is Adventure Game Studio best used for?
- Adventure Game Studio is most often used for building point-and-click adventure games in a classic sierra or lucasarts style, shipping a commercial or freeware adventure game with no licence fee, scripting game logic in a java or c# style language with a built-in debugger. Of those, building point-and-click adventure games in a classic sierra or lucasarts style and shipping a commercial or freeware adventure game with no licence fee are not what ZBrush is typically brought in for.
- What can Adventure Game Studio do that ZBrush cannot?
- Adventure Game Studio covers Point-and-click editor, Room system, Sprite animation, Built-in scripting. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
Related pages
More on Adventure Game Studio
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