Software · head to head
Defold vs ZBrush
The short version
- Only Defold has a free tier, so it costs nothing to try first.
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: Defold covers Lua scripting, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which Defold and ZBrush actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot ZBrush
- Shipping small-footprint HTML5 gamesnot ZBrush
- Teams wanting a free engine with no revenue share on gamesnot ZBrush
ZBrush
- Digital character and creature sculptingnot Defold
- High-polygon organic form designnot Defold
- Texture painting and PolyPaint worknot Defold
- Game asset creation and 3D modellingnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is Defold or ZBrush better?
- Neither clearly leads. Defold starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or ZBrush?
- Defold has a free tier; the other does not. Paid plans start at Free for Defold and On request for ZBrush.
- Does Defold or ZBrush run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. ZBrush runs on Windows, macOS, iPadOS.
- Can I use Defold for free?
- Yes. Defold has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what ZBrush is typically brought in for.
- What can Defold do that ZBrush cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint. Both handle Windows support.
Related pages
Keep looking
Other head to heads
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- Defold vs Enscape
- Defold vs V-Ray
- Defold vs FreeCAD
- Defold vs KeyShot
- Defold vs Lumion
- Defold vs Houdini
- Defold vs Arnold
- Defold vs Inventor
- Defold vs Mudbox
- Defold vs Corona Renderer
- Defold vs D5 Render
- Defold vs Twinmotion
- Defold vs LightWave 3D
- Defold vs OpenSCAD
- Defold vs PrusaSlicer
- Defold vs Siemens NX
- Defold vs 3D-Coat
- Defold vs Alibre Design
- ZBrush vs DragonBones
- ZBrush vs Unity
- ZBrush vs Aseprite
- ZBrush vs Godot Engine
- ZBrush vs Cascadeur
- ZBrush vs Construct 3
- ZBrush vs GameMaker Studio 2
- ZBrush vs Mixamo
- ZBrush vs Pico-8
- ZBrush vs Substance 3D Painter
- ZBrush vs Adventure Game Studio
- ZBrush vs AppGameKit
- ZBrush vs Armory3D
- ZBrush vs Bevy
- ZBrush vs Buildbox
- ZBrush vs Clickteam Fusion
- ZBrush vs Cocos2d-x
- ZBrush vs CryEngine
- ZBrush vs Enscape
- ZBrush vs V-Ray
- ZBrush vs FreeCAD
- ZBrush vs KeyShot
- ZBrush vs Lumion
- ZBrush vs Houdini
- ZBrush vs Arnold
- ZBrush vs Inventor
- ZBrush vs Mudbox
- ZBrush vs Corona Renderer
- ZBrush vs D5 Render
- ZBrush vs Twinmotion
- ZBrush vs LightWave 3D
- ZBrush vs OpenSCAD
- ZBrush vs PrusaSlicer
- ZBrush vs Siemens NX
- ZBrush vs 3D-Coat
- ZBrush vs Alibre Design


