AR VR · head to head
Babylon.js vs Quixel Mixer
The short version
- Each has a real cost: Babylon.js javaScript-only framework; requires developer expertise to implement and maintain; Quixel Mixer discontinued as of February 19, 2026 with no future updates or support
- They diverge on capability: Babylon.js covers WebGL/WebGPU rendering, Quixel Mixer covers Material blending.
- Prices and features above were last checked on 30 August 2026.
Where they differ
Only the attributes on which Babylon.js and Quixel Mixer actually diverge.
| Attribute | Babylon.js | Quixel Mixer |
|---|---|---|
| Pricing model | Unknown | free |
| Platforms | Web, Native (via Babylon Native Runtime), React Native | Windows, macOS |
| Category | AR VR | Game Development |
| Founded | 1975 | 2011 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Babylon.js
- WebGL/WebGPU rendering
- Physics engines
- GUI system
- Node material editor
- WebXR
- glTF
- Havok physics
- Azure
Only in Quixel Mixer
- Material blending
- Megascans integration
- Smart materials
- Procedural tools
- 3D painting
- UDIM support
- Real-time preview
- Export presets
What people use each for
The jobs each tool is most often brought in to do.
Babylon.js
- Web 3D rendering engine for games, e-commerce product configuration, and interactive experiencesnot Quixel Mixer
- Cross-platform 3D development with native runtime and React Native supportnot Quixel Mixer
Quixel Mixer
- Game texturesnot Babylon.js
- Environment artnot Babylon.js
- Photorealistic materialsnot Babylon.js
- Film VFXnot Babylon.js
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Babylon.js
- JavaScript-only framework; requires developer expertise to implement and maintain
Quixel Mixer
- Discontinued as of February 19, 2026 with no future updates or support
- No built-in baker functionality unlike Substance 3D Painter
- Limited customization compared to industry-standard Substance Painter
- Megascans asset library now requires paid subscription instead of free access
Pricing, plan by plan
Babylon.js
FreeNo published plan breakdown. See the Babylon.js review.
Quixel Mixer
Free- FreeFree
- Full feature set
- Megascans integration
- Commercial use
Which should you pick?
Choose Babylon.js if
- You need webgl/webgpu rendering.
- You want to start without paying.
- You work on Web, Native (via Babylon Native Runtime), React Native.
- You also want physics engines.
Choose Quixel Mixer if
- You need material blending.
- You want to start without paying.
- You work on Windows, macOS.
- You also want megascans integration.
Questions people ask
- Is Babylon.js or Quixel Mixer better?
- Neither clearly leads. Babylon.js starts at Free and Quixel Mixer at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Babylon.js or Quixel Mixer?
- Babylon.js starts at Free and Quixel Mixer at Free.
- Does Babylon.js or Quixel Mixer run on more platforms?
- Babylon.js runs on Web, Native (via Babylon Native Runtime), React Native. Quixel Mixer runs on Windows, macOS.
- Can I use Babylon.js for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Babylon.js best used for?
- Babylon.js is most often used for web 3d rendering engine for games, e-commerce product configuration, and interactive experiences, cross-platform 3d development with native runtime and react native support. Of those, web 3d rendering engine for games, e-commerce product configuration, and interactive experiences and cross-platform 3d development with native runtime and react native support are not what Quixel Mixer is typically brought in for.
- What can Babylon.js do that Quixel Mixer cannot?
- Babylon.js covers WebGL/WebGPU rendering, Physics engines, GUI system, Node material editor. Quixel Mixer covers Material blending, Megascans integration, Smart materials, Procedural tools.
Answered from the vendors’ own pages
Babylon.js: Is Babylon.js free to use?
Yes, Babylon.js is completely free. It is an open-source web rendering engine licensed under the Apache 2.0 license, which is permissive and does not restrict usage.
SourceQuixel Mixer: Is Quixel Mixer still available?
Quixel Mixer was discontinued on February 19, 2026. The final version 2023.1 is available for free download from the Epic Games launcher. It runs offline indefinitely but will receive no future updates or support.
SourceBabylon.js: Can I use Babylon.js for commercial purposes?
Yes, the Apache 2.0 license permits free use for commercial purposes. You can use, modify, and distribute Babylon.js in commercial applications as long as you include a copy of the license and provide notice of significant changes.
SourceQuixel Mixer: Can Quixel Mixer work offline?
Yes, version 2023.1 enables Quixel Mixer to run completely offline. Users can download and use the software offline indefinitely, though without future updates.
SourceBabylon.js: Is there any paid support or commercial version of Babylon.js?
Babylon.js is open source with no paid tiers or commercial version. Community support is available through GitHub and documentation, but there are no official paid support contracts offered.
SourceQuixel Mixer: What is the current status of Megascans free access?
Quixel Megascans is no longer free for Unreal Engine users. Starting in 2025, Megascans assets are sold individually or included in Fab subscription tiers. The free-for-Unreal era ended at the close of 2024.
SourceQuixel Mixer: How does Quixel Mixer compare to Substance Painter?
Quixel Mixer excels for simplicity, photorealism, and Unreal Engine integration, but lacks a built-in baker unlike Substance 3D Painter. Substance Painter offers more customization and is an industry standard, while Mixer focused on streamlined PBR material creation.
SourceRelated pages
More on Quixel Mixer
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- Quixel Mixer vs ARCore
- Quixel Mixer vs ARKit
- Quixel Mixer vs Meta Quest
- Quixel Mixer vs A-Frame
- Quixel Mixer vs Unreal Engine VR
- Quixel Mixer vs Mozilla Hubs
- Quixel Mixer vs Lens Studio
- Quixel Mixer vs Varjo
- Quixel Mixer vs Virtual Desktop
- Quixel Mixer vs VRChat
- Quixel Mixer vs vSpatial
- Quixel Mixer vs Xreal Air
- Quixel Mixer vs Tilt Brush
- Quixel Mixer vs Apple Vision Pro
- Quixel Mixer vs Spark AR Studio
- Quixel Mixer vs Substance 3D Painter
- Quixel Mixer vs Godot Engine
- Quixel Mixer vs Armory3D
- Quixel Mixer vs CryEngine
- Quixel Mixer vs LDtk
- Quixel Mixer vs Ren'Py
- Quixel Mixer vs Stencyl
- Quixel Mixer vs Unity
- Quixel Mixer vs DragonBones
- Quixel Mixer vs Cascadeur
- Quixel Mixer vs Adventure Game Studio
- Quixel Mixer vs MonoGame
- Quixel Mixer vs O3DE
- Quixel Mixer vs OGRE
- Quixel Mixer vs Panda3D
- Quixel Mixer vs Perforce Helix Core
- Quixel Mixer vs Phaser
- Quixel Mixer vs Mixamo


