Playnitevs
Steam


Steam: If most of your library is already on one store, the built-in client covers the same ground with no extra software

Open source Windows library manager that pulls every storefront into one browsable collection
As of 31 August 2026, Playnite is free to use. A free library manager that indexes Steam, GOG, Epic, Xbox, Battle. Softwr lists it under Gaming. Playnite is available on Windows.
Overview
Playnite scans installed games and connected store accounts and builds one library with consistent metadata, cover art, filters and categories. It has a desktop mode for organising and a fullscreen mode built for a controller and a television. An extension system adds store plugins, metadata sources, themes and integrations, and the project is open source under a permissive licence. What distinguishes it is the extension ecosystem, which is the reason it has outlasted comparable projects. Store support is largely delivered as plugins rather than core code, so a storefront that changes its authentication or its API can be fixed by whoever maintains that plugin instead of waiting for a release of the whole application. The commercial reality behind that is worth stating plainly: nobody is being paid for this. Core development rests with a very small group and the plugins on volunteers, which is fine while the project is healthy and is the entire risk if it is not. Users are Windows players with libraries spread across several stores, people building a living room machine with a controller, and collectors who want emulated and retail games in one place. The trade-off is that Playnite is a shell over the storefront clients rather than a replacement for them: launching a Steam game still starts Steam, so the clients remain installed, updating and running in the background.
The honest half
Concrete and checkable, so you can decide whether any of them matter to you. This is the half of a review a vendor will not write about Playnite.
Cross-shopped
Each pairing was judged by two reviewers asking whether a buyer would genuinely weigh the two against each other. The ones that failed were deleted rather than published.


Steam: If most of your library is already on one store, the built-in client covers the same ground with no extra software


GOG: If you want a DRM-free collection with offline installers you control rather than a launcher over other stores


Epic Games Store: If your motivation is only reaching Epic titles rather than unifying a scattered library
Pricing
Taken from the vendor's own pricing page. Prices move, so check before you buy.
Playnite
Free
Capabilities
Multi-store library
Steam, GOG, Epic, Xbox, Battle.net, EA and Ubisoft libraries in one list
Fullscreen controller mode
Living room interface navigable entirely with a gamepad
Extension system
Third-party plugins for stores, metadata, themes and integrations
Emulator integration
Emulated and retail titles catalogued side by side
Metadata and cover art
Automatic download of art, descriptions and release information
Filtering and categories
Custom tags, completion status and filters across the whole collection
Answered, with sources
Each answer names the page it came from, so you can check it rather than take our word for it.
No. It catalogues and launches your games, but the store clients still install, update and run them.
Yes, it is open source with no paid tier. Support the project directly if you want it maintained.
No. It is Windows only. Linux users should look at Lutris or Heroic Games Launcher instead.
Keep looking
PC game storefront with a lower revenue cut for developers
Open source Linux game manager built around community install scripts and Wine runner management
Open source client for Epic, GOG and Amazon libraries on Linux, Windows and macOS
Free optional client from CD Projekt that aggregates other storefronts and keeps GOG downloads DRM-free
Open source frontend running dozens of emulators as interchangeable cores behind one interface
Ubisoft launcher, rewards programme and the Ubisoft+ subscription
Blizzard game launcher and store, now owned by Microsoft, for a small first party catalogue
Pay what you want game, book and software bundles with a bounded charity split
Cloud gaming that streams games you bought elsewhere, when the publisher allows it
Open source frontend running dozens of emulators as interchangeable cores behind one interface
Ubisoft launcher, rewards programme and the Ubisoft+ subscription
Blizzard game launcher and store, now owned by Microsoft, for a small first party catalogue
Cloud gaming service that streams both a subscription catalogue and games you own elsewhere
Softwr does not host reviews and shows no star rating for Playnite, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.
What people switch to, and what they give up
Every tier, and where the cost actually lands
Put it head to head with anything we hold
Its rating, and an embed for your own site
Sandbox building and survival game sold as a bundled Java and Bedrock purchase, owned by Microsoft, with paid Realms subscriptions
One-time purchase, optional Realms subscriptionA user-generated games platform running on Robux, not a single game, with a developer payout system and a marketplace cut
Free to play, Robux currency packs and a subscriptionFree to play battle royale and creative platform funded by V-Bucks, skins and a seasonal battle pass
Free to play with in-app purchasesCloud gaming that streams games you bought elsewhere, when the publisher allows it
Per user per monthPay what you want game, book and software bundles with a bounded charity split
Pay what you want per bundle, or a monthly subscriptionSubscription access to the EA back catalogue with timed trials of new releases
Per user per month