itch.iovs
Steam


Steam: Vastly larger audience and infrastructure, with a fee, review process and 30% cut

Open marketplace for indie games and game assets
As of 29 August 2026, itch.io is free to use. An open storefront where creators set their own revenue share, and the home of most game jams. Softwr lists it under Gaming. itch.io is made by itch corp, available on Web, Windows, macOS, Linux.
Overview
itch.io is an open digital marketplace for independent games, game assets and creative tools. Anyone can publish without approval, and creators set their own revenue share — including zero — which is unlike any other games storefront. It is also where most game jams happen, including Ludum Dare and Global Game Jam submissions, making it the de facto home of experimental and student game development. Its pay-what-you-want model and charity bundles have moved substantial sums to independent developers.
The honest half
Concrete and checkable, so you can decide whether any of them matter to you. This is the half of a review a vendor will not write about itch.io.
Cross-shopped
Each pairing was judged by two reviewers asking whether a buyer would genuinely weigh the two against each other. The ones that failed were deleted rather than published.


Steam: Vastly larger audience and infrastructure, with a fee, review process and 30% cut


GOG: A curated DRM-free store, where itch is open and uncurated
Pricing
Taken from the vendor's own pricing page. Prices move, so check before you buy.
itch.io
Free
Capabilities
Open publishing
No approval process; anyone can list a project
Creator-set revenue share
Developers choose the platform cut, including zero
Game jams
Hosting and submission tooling used by most major jams
Pay what you want
Flexible pricing including free and name-your-price
Answered, with sources
Each answer names the page it came from, so you can check it rather than take our word for it.
Yes to publish, and creators set their own revenue share on sales — including zero.
Independent and experimental developers, students, and most major game jams including Ludum Dare submissions.
Because publishing is open and uncurated. That is what makes it accessible to any creator, and it means new releases can go unseen.
Keep looking
Pay what you want game, book and software bundles with a bounded charity split
PC game storefront with a lower revenue cut for developers
A user-generated games platform running on Robux, not a single game, with a developer payout system and a marketplace cut
A full Windows machine in a datacentre, rented by the month
Open source Windows library manager that pulls every storefront into one browsable collection
Sandbox building and survival game sold as a bundled Java and Bedrock purchase, owned by Microsoft, with paid Realms subscriptions
Open source client for Epic, GOG and Amazon libraries on Linux, Windows and macOS
Open source Linux game manager built around community install scripts and Wine runner management
Open source frontend running dozens of emulators as interchangeable cores behind one interface
Ubisoft launcher, rewards programme and the Ubisoft+ subscription
Blizzard game launcher and store, now owned by Microsoft, for a small first party catalogue
Subscription access to the EA back catalogue with timed trials of new releases
Open source frontend running dozens of emulators as interchangeable cores behind one interface
Softwr does not host reviews and shows no star rating for itch.io, because a rating we did not collect is not ours to publish. What is here is the pricing and platform detail from the vendor’s own pages, limitations we could state concretely, and alternatives a reviewer confirmed people weigh against it. Tell us if any of it is wrong.
What people switch to, and what they give up
Every tier, and where the cost actually lands
Put it head to head with anything we hold
Its rating, and an embed for your own site
Sandbox building and survival game sold as a bundled Java and Bedrock purchase, owned by Microsoft, with paid Realms subscriptions
One-time purchase, optional Realms subscriptionA user-generated games platform running on Robux, not a single game, with a developer payout system and a marketplace cut
Free to play, Robux currency packs and a subscriptionFree to play battle royale and creative platform funded by V-Bucks, skins and a seasonal battle pass
Free to play with in-app purchasesCloud gaming that streams games you bought elsewhere, when the publisher allows it
Per user per monthPay what you want game, book and software bundles with a bounded charity split
Pay what you want per bundle, or a monthly subscriptionSubscription access to the EA back catalogue with timed trials of new releases
Per user per month