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Game Development · pricing

Tiled pricing

Tiled publishes a single tier. Below is what it costs, what it covers, and how that compares with the game development tools listed alongside it.

As of 30 August 2026, Tiled pricing is free. Figures are the vendor's list prices as recorded on this page's last check; the vendor's site is the final word.

Entry price
Free
Model
Open-source
Tiers
1
Free tier
Yes

Tiled plans, side by side

Every published tier in ascending order of price, with the number of features each one lists. An absence here means the record does not itemise it, not that the tier lacks it.

Tiled pricing tiers
PlanPriceFeatures listedStep up from the tier below
Open SourceFree4Entry tier

Where Tiled stops being free

Open Source, Free

  • Free and open source level editor
  • GNU license free software
  • Download from itch.io or GitHub
  • Community-maintained

No paid tier on record

Tiled lists a free tier and no priced tier above it in the record we hold.

What the product covers

The full Tiled feature record, grouped as the catalogue groups it. This is the product as a whole; the record does not map every feature onto a specific tier.

Other

  • Tile layers
  • Object layers
  • Terrain tool
  • Auto-mapping
  • Wang tiles
  • Custom properties
  • Scripting (JavaScript)
  • Multiple export formats

Integrations

  • Unity
  • Godot
  • Phaser
  • GameMaker
  • LibGDX

Deployment

  • Local deployment

Platform

  • Windows support
  • Macos support
  • Linux support

Localization

  • JavaScript language support

People bring Tiled in for tile-based maps for rpgs, platformers, and breakout-style games, orthogonal, isometric, and hexagonal map layouts, object layers (rectangles, ellipses, polygons, points) for collision boxes, spawn points, and triggers, large 'infinite' maps and multi-map world projects, export to game engines via built-in/scripted exporters using the open tmx format. If that is not the job you are buying for, the alternatives to Tiled are worth a look before you commit to a tier.

How that compares in Game Development

Too few game development tools in this directory publish a starting price to quote a meaningful median, so the table below is a like-for-like list rather than a ranking.

Tiled entry price against other Game Development tools
ToolEntry priceModelRatedHead to head
Tiled (this page)Freeopen-source-
Perforce Helix CoreFreequote-vs Tiled
Photon EngineFree, then $9/monthPer month by peak concurrent users-vs Tiled
Cocos CreatorFreeOpen source, no licence fee-vs Tiled
GDevelopFreefree-vs Tiled
GameMaker Studio 2Freefreemium-vs Tiled
Cocos2d-xFreefree-vs Tiled

Ratings are aggregated from third-party sources and imported with each catalogue entry, they are not reviews hosted on Softwr. How each figure is used is set out on the Tiled badges page.

Before you pay for Tiled

Three things this page cannot tell you, and all three change the bill. The record carries a price and a billing period but not the unit - per-seat and flat-rate pricing are indistinguishable in this data, so a five-person team may be looking at five times the figure above. It carries no annual rate, so any discount for paying yearly is not something this page can quote. And it carries no trial length.

What it can tell you is the shape of the ladder: a single tier at Free. Because there is a free tier, the cheapest way to answer the rest is to use it before paying anything.

Tiled runs on windows, macos, linux, and is published by Thorbjorn Lindeijer of Netherlands. The full record is on the Tiled review, and the rest of the category is under best game development tools.

Tiled pricing on the vendor's own site

Tiled pricing questions

How much does Tiled cost?
Tiled publishes a single tier, Open Source, at Free.
Does Tiled have a free plan?
Yes. The Open Source tier costs nothing and covers free and open source level editor, gnu license free software, download from itch.io or github.
Which game development tools can I use without paying?
8 of the 8 game development tools listed alongside Tiled have a free tier: Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop, GameMaker Studio 2.
What am I actually paying for with Tiled?
The record lists 18 features across 5 areas: other, integrations, deployment, platform, localization. In practice it is brought in for tile-based maps for rpgs, platformers, and breakout-style games, orthogonal, isometric, and hexagonal map layouts, object layers (rectangles, ellipses, polygons, points) for collision boxes, spawn points, and triggers.
Does Tiled charge per user?
The record carries a price and a billing period for each of its 1 tiers, but not the unit that price is charged in. Per-seat and flat-rate billing look identical in this data, so check the vendor's page before budgeting for a team.
Are these Tiled prices current?
They are what the catalogue entry holds, refreshed when the entry is. Vendors change pricing without notice and nobody at Softwr re-verifies each tier by hand, so treat this as a structured summary and the vendor's own pricing page as the authority.
What should I compare Tiled against before paying?
The closest game development tools in this directory are Perforce Helix Core, Photon Engine, Cocos Creator, GDevelop. Each has a side-by-side comparison with Tiled covering price, platforms and features.

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