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Developer Tools · head to head

Hookdeck vs Rive

Hookdeck logo

Hookdeck

Developer Tools

Event gateway that receives, queues, retries and replays inbound webhooks

From
Free
Free plan
Yes
Rive logo

Rive

Design

Create interactive animations for any platform

From
Free
Free plan
Yes

The short version

  • Rive is a real-time interactive design and animation tool.
  • Free plans on both; paid from $39/mo and $9/mo.
  • Only Hookdeck lists ingest and persist; only Rive lists vector animation.
  • Where Hookdeck falls short: pricing meters delivered events, so fan-out multiplies the bill: one inbound event routed to four services counts as four deliveries.
  • Where Rive falls short: limited ecosystem of plugins and third-party templates compared to established tools like After Effects.
  • Prices and features on this page were last checked on 31 August 2026.

Where they differ

Only the attributes on which Hookdeck and Rive actually diverge.

Attributes where Hookdeck and Rive differ
AttributeHookdeckRive
PlatformsWeb, Linux, macOS, WindowsWeb, iOS, Android, macOS, Windows, Game engines
CategoryDeveloper ToolsDesign

Identical on both: starting price (Free), free tier (Yes).

Not yet recorded: pricing model for Rive, founded for Hookdeck.

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Hookdeck

  • Ingest and persist
  • Automatic retries
  • Filters and fan-out
  • Transformations
  • Local development CLI
  • Rate limiting

Only in Rive

  • Vector animation
  • State machines
  • Skeletal animation
  • Code export
  • Real-time preview
  • Flutter
  • React
  • iOS SDK

What people use each for

The jobs each tool is most often brought in to do.

Hookdeck

  • A payments integration where losing a Stripe event during a deploy causes an order to go unfulfillednot Rive
  • Fanning one provider webhook out to several internal services without each subscribing separatelynot Rive
  • Debugging a partner integration by replaying the exact failing payload after shipping a fixnot Rive
  • Receiving production-shaped webhooks on a developer laptop without running a public tunnelnot Rive

Rive

  • UI animationsnot Hookdeck
  • Interactive graphicsnot Hookdeck
  • Game animationsnot Hookdeck
  • Micro-interactionsnot Hookdeck

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Hookdeck

  • Pricing meters delivered events, so fan-out multiplies the bill: one inbound event routed to four services counts as four deliveries
  • Free-tier retention is three days, which is shorter than the time it typically takes to notice a failing integration, so the payloads needed for a replay are often already gone
  • It becomes a single point of failure in front of every third-party integration, and an outage there means every provider webhook queues or fails at once
  • The transformation layer runs JavaScript in a constrained environment, so anything that needs a database lookup or an external call has to happen downstream instead
  • For a team already running Kafka or SQS the value is mostly the console and the replay UI, which is a hard cost to justify against infrastructure they already operate

Rive

  • Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • Not ideal for simple looping animations or static graphics that do not require interactivity
  • Production use can expose bugs and rough edges in the editor and runtime
  • No support for 3D animations; limited to 2D vector-based graphics

Pricing, plan by plan

Hookdeck

Free
  • DeveloperFree
    • Up to ten thousand events per month
    • Three-day retention
    • One user
  • Team$39/mo
    • Ten thousand events included
    • Unlimited users
    • Pay as you go metering above the included events
  • Growth$499/mo
    • Ten thousand events included plus metered usage
    • Thirty-day retention
    • Uptime and latency SLAs
  • EnterpriseOn request
    • Negotiated event volume
    • Custom retention
    • Dedicated support

Rive

Free
  • FreeFree
    • Design and animate
    • Team collaboration
    • Cannot export or ship
  • Cadet$9/mo
    • Export and ship animations
    • Up to 1 team member seat
  • Voyager$32/mo
    • Multiple team member seats
    • Advanced features
    • Priority support
  • Enterprise$120/mo
    • Custom solutions
    • Dedicated support

Which should you pick?

Choose Hookdeck if

  • You need ingest and persist.
  • You want to start without paying.
  • You work on Web, Linux, macOS, Windows.
  • You also want automatic retries.

Choose Rive if

  • You need vector animation.
  • You want to start without paying.
  • You work on Web, iOS, Android, macOS, Windows, Game engines.
  • You also want state machines.

Questions people ask

Is Hookdeck or Rive better?
Neither clearly leads. Hookdeck starts at Free and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Hookdeck or Rive?
Hookdeck starts at Free and Rive at Free.
Does Hookdeck or Rive run on more platforms?
Hookdeck runs on Web, Linux, macOS, Windows. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
Can I use Hookdeck for free?
Both have a free tier, so you can try either at no cost before committing.
What is Hookdeck best used for?
Hookdeck is most often used for a payments integration where losing a stripe event during a deploy causes an order to go unfulfilled, fanning one provider webhook out to several internal services without each subscribing separately, debugging a partner integration by replaying the exact failing payload after shipping a fix, receiving production-shaped webhooks on a developer laptop without running a public tunnel. Of those, a payments integration where losing a stripe event during a deploy causes an order to go unfulfilled and fanning one provider webhook out to several internal services without each subscribing separately are not what Rive is typically brought in for.
What can Hookdeck do that Rive cannot?
Hookdeck covers Ingest and persist, Automatic retries, Filters and fan-out, Transformations. Rive covers Vector animation, State machines, Skeletal animation, Code export.

Answered from the vendors’ own pages

Hookdeck: Is there a free plan?

Yes, ten thousand events a month with three-day retention and one user.

Rive: Does Rive replace Adobe After Effects?

No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.

Source
Hookdeck: How is usage counted?

By delivered events, so a single inbound webhook fanned out to three destinations counts as three.

Rive: What platforms can I export Rive animations to?

Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.

Source
Hookdeck: Can I replay a failed webhook?

Yes, individually or in bulk from the console, with the original payload.

Rive: Is Rive free to use?

Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.

Source
Hookdeck: Does it work for outbound webhooks too?

Yes, the same queueing, retry and observability applies to webhooks you send.

Rive: Does Rive work with React, Vue, and other web frameworks?

Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.

Source
Rive: Can I create 3D animations with Rive?

Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.

Source
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