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Developer Tools · head to head

Ona (formerly Gitpod) vs Rive

Ona (formerly Gitpod) logo

Ona (formerly Gitpod)

Developer Tools

Cloud development environments repositioned as a control plane for software engineering agents

From
Free
Free plan
Yes
Rive logo

Rive

Design

Create interactive animations for any platform

From
Free
Free plan
Yes

The short version

  • Rive is a real-time interactive design and animation tool.
  • Free plans on both; paid from $20/mo and $9/mo.
  • Only Ona (formerly Gitpod) lists ephemeral environments; only Rive lists vector animation.
  • Where Rive falls short: limited ecosystem of plugins and third-party templates compared to established tools like After Effects.
  • Prices and features on this page were last checked on 31 August 2026.

Where they differ

Only the attributes on which Ona (formerly Gitpod) and Rive actually diverge.

Attributes where Ona (formerly Gitpod) and Rive differ
AttributeOna (formerly Gitpod)Rive
PlatformsWeb, Linux, macOS, Windows, AWSWeb, iOS, Android, macOS, Windows, Game engines
CategoryDeveloper ToolsDesign

Identical on both: starting price (Free), free tier (Yes).

Not yet recorded: pricing model for Rive, founded for Ona (formerly Gitpod).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Ona (formerly Gitpod)

  • Ephemeral environments
  • Agent sessions
  • Bring your own cloud
  • Devcontainer standard
  • Compute unit budgeting
  • Enterprise identity

Only in Rive

  • Vector animation
  • State machines
  • Skeletal animation
  • Code export
  • Real-time preview
  • Flutter
  • React
  • iOS SDK

What people use each for

The jobs each tool is most often brought in to do.

Ona (formerly Gitpod)

  • Giving a large engineering team identical, disposable environments so onboarding is a link rather than a two day setupnot Rive
  • Running several coding agents in parallel against real databases and services instead of on a laptopnot Rive
  • Keeping source code off contractor and offshore laptops by moving the whole environment into a controlled accountnot Rive
  • Reproducing a hard-to-configure toolchain for a short-lived project without polluting anyone machinenot Rive

Rive

  • UI animationsnot Ona (formerly Gitpod)
  • Interactive graphicsnot Ona (formerly Gitpod)
  • Game animationsnot Ona (formerly Gitpod)
  • Micro-interactionsnot Ona (formerly Gitpod)

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Ona (formerly Gitpod)

  • Acquisition risk has already materialised: the company closed a sale to OpenAI on 10 August 2026 and now sits inside the Codex team, so nothing public guarantees pricing, continuity or neutrality between model vendors beyond honouring existing commitments
  • Two disruptive changes of direction inside a year, from development environments to agent orchestration and then from independence to acquisition, mean the product a browser IDE buyer originally chose no longer exists in that form
  • The Gitpod Classic sunset on 15 October 2025 required manual conversion of configuration, hand-moved secrets, self-rescued workspace data and a brand new account, which is the clearest available precedent for how the vendor handles deprecation
  • Community self-hosting is finished: the AGPL-3.0 repository is deprecated by its own README, and self-hosted now means a vendor-operated install in your AWS or GCP account, with no Azure, no on-premises and no air-gapped path
  • Pricing is difficult to model because it runs on a compute unit currency where subscription credits expire at the end of the month, the mapping from units to actual compute is not published on the pricing page, and Enterprise is quotation only

Rive

  • Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • Not ideal for simple looping animations or static graphics that do not require interactivity
  • Production use can expose bugs and rough edges in the editor and runtime
  • No support for 3D animations; limited to 2D vector-based graphics

Pricing, plan by plan

Ona (formerly Gitpod)

Free
  • FreeFree
    • Up to 3 parallel environments
    • Machines up to 4 vCPU, 16 GB memory and 80 GB disk
    • Ona Cloud multi-tenant only
  • Core$20/mo
    • From 20 US dollars a month, up to 100 team members
    • Includes 80 to 2,200 recurring compute units a month depending on tier
    • Additional units from 10 US dollars per 40 units
  • EnterpriseOn request
    • Single-tenant deployment in your own AWS or GCP account
    • SAML and OIDC single sign-on
    • Dedicated account management and forward deployed engineers

Rive

Free
  • FreeFree
    • Design and animate
    • Team collaboration
    • Cannot export or ship
  • Cadet$9/mo
    • Export and ship animations
    • Up to 1 team member seat
  • Voyager$32/mo
    • Multiple team member seats
    • Advanced features
    • Priority support
  • Enterprise$120/mo
    • Custom solutions
    • Dedicated support

Which should you pick?

Choose Ona (formerly Gitpod) if

  • You need ephemeral environments.
  • You want to start without paying.
  • You work on Web, Linux, macOS, Windows, AWS.
  • You also want agent sessions.

Choose Rive if

  • You need vector animation.
  • You want to start without paying.
  • You work on Web, iOS, Android, macOS, Windows, Game engines.
  • You also want state machines.

Questions people ask

Is Ona (formerly Gitpod) or Rive better?
Neither clearly leads. Ona (formerly Gitpod) starts at Free and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Ona (formerly Gitpod) or Rive?
Ona (formerly Gitpod) starts at Free and Rive at Free.
Does Ona (formerly Gitpod) or Rive run on more platforms?
Ona (formerly Gitpod) runs on Web, Linux, macOS, Windows, AWS. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
Can I use Ona (formerly Gitpod) for free?
Both have a free tier, so you can try either at no cost before committing.
What is Ona (formerly Gitpod) best used for?
Ona (formerly Gitpod) is most often used for giving a large engineering team identical, disposable environments so onboarding is a link rather than a two day setup, running several coding agents in parallel against real databases and services instead of on a laptop, keeping source code off contractor and offshore laptops by moving the whole environment into a controlled account, reproducing a hard-to-configure toolchain for a short-lived project without polluting anyone machine. Of those, giving a large engineering team identical, disposable environments so onboarding is a link rather than a two day setup and running several coding agents in parallel against real databases and services instead of on a laptop are not what Rive is typically brought in for.
What can Ona (formerly Gitpod) do that Rive cannot?
Ona (formerly Gitpod) covers Ephemeral environments, Agent sessions, Bring your own cloud, Devcontainer standard. Rive covers Vector animation, State machines, Skeletal animation, Code export.

Answered from the vendors’ own pages

Ona (formerly Gitpod): Is Gitpod still called Gitpod?

No. It rebranded to Ona in September 2025, and gitpod.io now redirects to ona.com. The company was acquired by OpenAI in a deal that closed on 10 August 2026.

Rive: Does Rive replace Adobe After Effects?

No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.

Source
Ona (formerly Gitpod): Can I still self-host it for free?

No. The AGPL-3.0 self-hosted project is deprecated by its own README. What is offered now is a vendor-operated single-tenant install in your AWS or GCP account on the Enterprise plan.

Rive: What platforms can I export Rive animations to?

Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.

Source
Ona (formerly Gitpod): What happened to Gitpod Classic?

Pay-as-you-go Classic was switched off on 15 October 2025. Migration required converting gitpod.yml to devcontainer.json, moving secrets by hand, downloading workspace data before the cutoff and creating a new account.

Rive: Is Rive free to use?

Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.

Source
Ona (formerly Gitpod): What does it cost?

Core starts at 20 US dollars a month and includes a monthly allowance of Ona Compute Units, with more from 10 dollars per 40 units. Subscription credits expire monthly. Enterprise is quoted.

Rive: Does Rive work with React, Vue, and other web frameworks?

Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.

Source
Rive: Can I create 3D animations with Rive?

Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.

Source
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