Software · head to head
libGDX vs Substance 3D Painter
The short version
- Only libGDX has a free tier, so it costs nothing to try first.
- Each has a real cost: libGDX libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain; Substance 3D Painter the Internet Archive's capture of Adobe's Substance 3D Painter page on 23 June 2021 priced the Substance 3D Collection plan (which bundles Painter, Stager, Sampler, Designer and Modeler) at US$39.99/month for the first year.
- They diverge on capability: libGDX covers Java language support, Substance 3D Painter covers 3D painting.
Where they differ
Only the attributes on which libGDX and Substance 3D Painter actually diverge.
| Attribute | libGDX | Substance 3D Painter |
|---|---|---|
| Starting price | Free | $29/month |
| Pricing model | free | subscription |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, MacOS, Linux |
| Founded | 2010 | 1982 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in libGDX
- Java language support
- Graphics rendering
- Audio engine
- Input handling
- Physics integration (Box2D)
- Particle effects
- Animation system
- 2D and 3D rendering
Only in Substance 3D Painter
- 3D painting
- Smart materials
- Generators
- PBR workflow
- Baking
- Export presets
- Scripting
- Maya
Both cover
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
libGDX
- Writing 2D or 3D games in Java from a single codebasenot Substance 3D Painter
- Publishing a Java game to desktop, Android, iOS and HTML5not Substance 3D Painter
- Rapid prototyping where an opinionated engine workflow is unwantednot Substance 3D Painter
Substance 3D Painter
- Game texturingnot libGDX
- Film assetsnot libGDX
- Product visualizationnot libGDX
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
libGDX
- libGDX is a Java framework built on OpenGL ES, so projects are tied to the JVM toolchain
- Publishing targets are limited to Windows, macOS, Linux including Raspberry Pi, Android, iOS and HTML5
- libGDX is a community-maintained Apache 2.0 project with no vendor and no paid support tier
- libGDX ships as a framework rather than an editor, so there is no visual scene editor included
Substance 3D Painter
- The Internet Archive's capture of Adobe's Substance 3D Painter page on 23 June 2021 priced the Substance 3D Collection plan (which bundles Painter, Stager, Sampler, Designer and Modeler) at US$39.99/month for the first year.
Pricing, plan by plan
libGDX
Free- FreeFree
- Full framework
- Java support
- Cross-platform
Substance 3D Painter
$29/month- Substance 3D Texturing$19.99/month
- Painter + Sampler
- Substance 3D Collection$49.99/month
- All Substance apps
Which should you pick?
Choose libGDX if
- You need java language support.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want graphics rendering.
Choose Substance 3D Painter if
- You need 3d painting.
- You work on Windows, MacOS, Linux.
- You also want smart materials.
Questions people ask
- Is libGDX or Substance 3D Painter better?
- Neither clearly leads. libGDX starts at Free and Substance 3D Painter at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, libGDX or Substance 3D Painter?
- libGDX has a free tier; the other does not. Paid plans start at Free for libGDX and $29/month for Substance 3D Painter.
- Does libGDX or Substance 3D Painter run on more platforms?
- libGDX runs on Windows, Macos, Linux, Ios, Android, Web. Substance 3D Painter runs on Windows, MacOS, Linux.
- Can I use libGDX for free?
- Yes. libGDX has a free tier, so you can try it without paying. Substance 3D Painter starts at $29/month.
- What is libGDX best used for?
- libGDX is most often used for writing 2d or 3d games in java from a single codebase, publishing a java game to desktop, android, ios and html5, rapid prototyping where an opinionated engine workflow is unwanted. Of those, writing 2d or 3d games in java from a single codebase and publishing a java game to desktop, android, ios and html5 are not what Substance 3D Painter is typically brought in for.
- What can libGDX do that Substance 3D Painter cannot?
- libGDX covers Java language support, Graphics rendering, Audio engine, Input handling. Substance 3D Painter covers 3D painting, Smart materials, Generators, PBR workflow. Both handle Windows support, Linux support.
Related pages
More on Substance 3D Painter
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