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Mobile Development · head to head

Expo vs Kotlin Multiplatform

Expo logo

Expo

Mobile Development

React Native framework and cloud platform for building and shipping apps

From
Free
Rated
-
Kotlin Multiplatform logo

Kotlin Multiplatform

Mobile Development

JetBrains-funded technology for sharing Kotlin business logic across iOS, Android, web, desktop and server

From
Free
Rated
-

The short version

  • Each has a real cost: Expo free tier build counts and MAU support are low, pushing active projects to paid plans quickly.; Kotlin Multiplatform it shares logic, not UI, by default, so a team expecting a Flutter-style single UI codebase has to also adopt Compose Multiplatform, which is newer and less proven on iOS than on Android.
  • They diverge on capability: Expo covers Expo SDK, Kotlin Multiplatform covers Shared Kotlin logic.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which Expo and Kotlin Multiplatform actually diverge.

Attributes where Expo and Kotlin Multiplatform differ
AttributeExpoKotlin Multiplatform
Pricing modelfreemiumOpen source, no licence fee
Platformsweb, ios, android, apiiOS, Android, Windows, macOS, Linux, Web

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Mobile Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Expo

  • Expo SDK
  • EAS Build
  • EAS Submit
  • EAS Update
  • Expo Router
  • EAS Hosting
  • EAS Insights

Only in Kotlin Multiplatform

  • Shared Kotlin logic
  • Native UI retained
  • Compose Multiplatform (optional)
  • IDE tooling
  • Gradle-based builds
  • Incremental adoption

What people use each for

The jobs each tool is most often brought in to do.

Expo

  • Building cross-platform apps with React Native without native toolingnot Kotlin Multiplatform
  • Running cloud builds and store submissions via EASnot Kotlin Multiplatform
  • Shipping over-the-air updates to bypass app store reviewnot Kotlin Multiplatform
  • Adding file-based navigation with Expo Routernot Kotlin Multiplatform
  • Hosting companion web apps and APIsnot Kotlin Multiplatform

Kotlin Multiplatform

  • A company with existing separate native iOS and Android codebases wanting to stop duplicating business logic and networking codenot Expo
  • A team that wants shared logic but is not willing to compromise on fully native UI per platformnot Expo
  • An organisation already using Kotlin on the backend that wants to reuse the same models and validation on mobile clientsnot Expo
  • A team evaluating Compose Multiplatform for UI sharing but wanting the option to fall back to native UI per screennot Expo

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Expo

  • Free tier build counts and MAU support are low, pushing active projects to paid plans quickly.
  • Usage-based overage charges for builds, CI/CD minutes, and MAUs can make costs less predictable.
  • Concurrent build limits on lower tiers slow down teams with frequent releases.
  • Some native functionality still requires ejecting to bare workflow or writing custom native modules.

Kotlin Multiplatform

  • It shares logic, not UI, by default, so a team expecting a Flutter-style single UI codebase has to also adopt Compose Multiplatform, which is newer and less proven on iOS than on Android.
  • iOS interop relies on Kotlin/Native compiling to a framework consumed from Swift, and debugging across that boundary is more friction than debugging pure Swift or pure Kotlin.
  • Because logic-sharing is the whole premise, teams still need genuine iOS and Android UI expertise on staff; it does not reduce the native skills bar the way a full cross-platform UI framework aims to.
  • Build times and tooling maturity for multiplatform Gradle projects lag behind single-platform Kotlin or Swift projects, and multiplatform-specific build errors are less well documented.
  • JetBrains funds it as part of the broader Kotlin investment, so its roadmap priority competes internally with IntelliJ, Android Studio and other JetBrains commitments rather than having dedicated headcount the way Flutter has at Google.

Pricing, plan by plan

Expo

Free
  • FreeFree
    • 15 Android and 15 iOS builds
    • Low-priority build queue
    • 60 minutes of CI/CD workflows
  • Starter$19/month
    • $45 build credit included
    • High-priority queue and large workers
    • 3,000 MAUs for updates
  • Production$199/month
    • $225 build credit included
    • 2 concurrent builds
    • 50,000 MAU support
  • Enterprise$undefined/month
    • $1,000 build credit included
    • 5 concurrent builds
    • 1M+ MAU support

Kotlin Multiplatform

Free
  • Kotlin MultiplatformFree
    • Apache 2.0 licensed, unlimited apps
    • IDE tooling in the free Android Studio and free-tier IntelliJ IDEA Community
    • No paid Kotlin Multiplatform edition exists

Which should you pick?

Choose Expo if

  • You need expo sdk.
  • You want to start without paying.
  • You work on web, ios, android, api.
  • You also want eas build.

Choose Kotlin Multiplatform if

  • You need shared kotlin logic.
  • You want to start without paying.
  • You work on iOS, Android, Windows, macOS, Linux, Web.
  • You also want native ui retained.

Questions people ask

Is Expo or Kotlin Multiplatform better?
Neither clearly leads. Expo starts at Free and Kotlin Multiplatform at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Expo or Kotlin Multiplatform?
Expo starts at Free and Kotlin Multiplatform at Free.
Does Expo or Kotlin Multiplatform run on more platforms?
Expo runs on web, ios, android, api. Kotlin Multiplatform runs on iOS, Android, Windows, macOS, Linux, Web.
Can I use Expo for free?
Both have a free tier, so you can try either at no cost before committing.
What is Expo best used for?
Expo is most often used for building cross-platform apps with react native without native tooling, running cloud builds and store submissions via eas, shipping over-the-air updates to bypass app store review, adding file-based navigation with expo router. Of those, building cross-platform apps with react native without native tooling and running cloud builds and store submissions via eas are not what Kotlin Multiplatform is typically brought in for.
What can Expo do that Kotlin Multiplatform cannot?
Expo covers Expo SDK, EAS Build, EAS Submit, EAS Update. Kotlin Multiplatform covers Shared Kotlin logic, Native UI retained, Compose Multiplatform (optional), IDE tooling.

Answered from the vendors’ own pages

Expo: What does Expo cost?

Expo offers a free plan, a Starter plan at $19/month with $45 build credit, a Production plan at $199/month with $225 build credit, and custom Enterprise pricing.

Source
Kotlin Multiplatform: Does Kotlin Multiplatform replace my native UI code?

Not by default. It shares business logic and data layers; UI stays native per platform unless you separately adopt Compose Multiplatform.

Expo: Is there a free plan, and what are its limits?

The Free plan includes 15 Android and 15 iOS builds, low-priority build queue access, 60 minutes of CI/CD workflows, and support for 1,000 monthly active users on updates.

Source
Kotlin Multiplatform: Is there a paid version?

No. It is Apache 2.0 licensed and free, funded by JetBrains as part of the Kotlin project.

Expo: How is usage metered on paid plans?

Beyond included build credit, Expo charges per build by platform and worker size, per CI/CD workflow minute, per million Observe events, and graduated per-MAU overage rates for updates.

Source
Kotlin Multiplatform: Do I need Compose Multiplatform to use it?

No, they are separate. You can share only logic and keep fully native UI on each platform indefinitely.

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