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Mobile Development · head to head

Capacitor vs EAS Build

Capacitor logo

Capacitor

Mobile Development

MIT-licensed native runtime bridging web apps to iOS, Android and native APIs

From
Free
Rated
-
EAS Build logo

EAS Build

Mobile Development

Hosted iOS and Android build service for React Native, with signing credentials managed for you

From
Free
Rated
-

The short version

  • Each has a real cost: Capacitor uI still renders in a system WebView, so complex animation and heavy graphics work require more manual tuning than a natively-rendered framework provides by default.; EAS Build iOS builds run on macOS workers charged at a much higher rate than Linux, so the invoice is dominated by the platform you have least ability to move off.
  • They diverge on capability: Capacitor covers Native project generation, EAS Build covers Hosted macOS and Linux workers.
  • Prices and features above were last checked on 1 September 2026.

Where they differ

Only the attributes on which Capacitor and EAS Build actually diverge.

Attributes where Capacitor and EAS Build differ
AttributeCapacitorEAS Build
Pricing modelOpen source, no licence feePer month plus build usage
PlatformsWeb, iOS, AndroidiOS, Android

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Mobile Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Capacitor

  • Native project generation
  • Plugin bridge
  • Custom native plugins
  • Live Reload
  • Framework agnostic
  • Capacitor Assets and Configure CLIs

Only in EAS Build

  • Hosted macOS and Linux workers
  • Managed signing credentials
  • Bare React Native support
  • EAS Submit
  • Internal distribution
  • Build profiles

What people use each for

The jobs each tool is most often brought in to do.

Capacitor

  • A team wrapping an existing responsive web app to publish it to the App Store and Play Storenot EAS Build
  • A product using React or Vue that wants native device APIs without adopting a full mobile frameworknot EAS Build
  • A developer who wants to drop into native Swift or Kotlin code for the parts a plugin does not covernot EAS Build
  • A company migrating off Apache Cordova, since Capacitor was designed as a modern, actively maintained successornot EAS Build

EAS Build

  • A React Native team with no macOS build machine that needs signed iOS buildsnot Capacitor
  • Removing signing credentials from individual laptops and putting them under an auditable servicenot Capacitor
  • Shipping JavaScript only fixes through EAS Update without waiting on store reviewnot Capacitor
  • Distributing internal test builds by link to non technical reviewersnot Capacitor

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Capacitor

  • UI still renders in a system WebView, so complex animation and heavy graphics work require more manual tuning than a natively-rendered framework provides by default.
  • Every native capability not covered by an official or community plugin means writing and maintaining native Swift and Kotlin code, which erodes the single-codebase promise for device-heavy apps.
  • It is maintained by the same team as Ionic, and while it does not require the Ionic UI library, its release cadence and roadmap priorities are set by a company now owned by OutSystems.
  • Cordova plugins are not automatically compatible and often need adaptation, so migrating a legacy Cordova app is a real porting project, not a drop-in swap.
  • App store review teams scrutinise WebView-wrapped apps more closely for "just a website" rejections, so thin wrapper apps carry more approval risk than natively-compiled alternatives.

EAS Build

  • iOS builds run on macOS workers charged at a much higher rate than Linux, so the invoice is dominated by the platform you have least ability to move off.
  • Lower tiers queue behind higher paying customers, which is invisible until a hotfix build waits in a queue while an incident is running.
  • It is specific to React Native and Expo, so a company with a native Swift or Kotlin codebase alongside gets no benefit and needs a second build system anyway.
  • Deep use of managed credentials and over the air updates makes leaving harder than swapping a continuous integration provider, because the release process itself has been built around the service.
  • Build failures happen on infrastructure you cannot inspect, and reproducing an environment specific failure locally is harder than with a self hosted runner you can log into.

Pricing, plan by plan

Capacitor

Free
  • CapacitorFree
    • MIT licensed, unlimited apps
    • Core plugin set included
    • Community support via GitHub and Discord

EAS Build

Free
  • Free$undefined/month
    • Limited monthly builds that queue behind paying customers
    • Sufficient for evaluation and hobby projects, not for a release cadence
  • Paid tiers$undefined/month
    • Monthly subscription buying build concurrency and included minutes, with overage per minute above them
    • macOS minutes cost several times Linux minutes, so iOS pipelines dominate the bill

Which should you pick?

Choose Capacitor if

  • You need native project generation.
  • You want to start without paying.
  • You work on Web, iOS, Android.
  • You also want plugin bridge.

Choose EAS Build if

  • You need hosted macos and linux workers.
  • You want to start without paying.
  • You work on iOS, Android.
  • You also want managed signing credentials.

Questions people ask

Is Capacitor or EAS Build better?
Neither clearly leads. Capacitor starts at Free and EAS Build at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Capacitor or EAS Build?
Capacitor starts at Free and EAS Build at Free.
Does Capacitor or EAS Build run on more platforms?
Capacitor runs on Web, iOS, Android. EAS Build runs on iOS, Android.
Can I use Capacitor for free?
Both have a free tier, so you can try either at no cost before committing.
What is Capacitor best used for?
Capacitor is most often used for a team wrapping an existing responsive web app to publish it to the app store and play store, a product using react or vue that wants native device apis without adopting a full mobile framework, a developer who wants to drop into native swift or kotlin code for the parts a plugin does not cover, a company migrating off apache cordova, since capacitor was designed as a modern, actively maintained successor. Of those, a team wrapping an existing responsive web app to publish it to the app store and play store and a product using react or vue that wants native device apis without adopting a full mobile framework are not what EAS Build is typically brought in for.
What can Capacitor do that EAS Build cannot?
Capacitor covers Native project generation, Plugin bridge, Custom native plugins, Live Reload. EAS Build covers Hosted macOS and Linux workers, Managed signing credentials, Bare React Native support, EAS Submit.

Answered from the vendors’ own pages

Capacitor: Do I need Ionic components to use Capacitor?

No. Capacitor is the native runtime and plugin bridge; the Ionic UI component library is a separate, optional layer.

EAS Build: Does it work without the Expo managed workflow?

Yes. Bare React Native projects build fine, which is a common misconception that costs teams an unnecessary evaluation.

Capacitor: Is Capacitor free for commercial apps?

Yes, it is MIT licensed with no fee for commercial use, and there is no paid tier of Capacitor itself.

EAS Build: Why not just use GitHub Actions macOS runners?

You can, and it is often cheaper. You then own credential management and the Xcode version treadmill, which is the work EAS is actually selling.

Capacitor: Is it a replacement for Cordova?

Functionally yes for most teams, though existing Cordova plugins need adaptation rather than working unmodified.

EAS Build: Can JavaScript updates skip App Store review?

Yes through EAS Update, within Apple's rules about not changing the app's purpose. Native changes still require a store submission.

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