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AR VR · head to head

Quill vs Rive

Quill logo

Quill

AR VR

VR illustration and animation tool

From
$24.99/one-time
Rated
-
Rive logo

Rive

Design

Create interactive animations for any platform

From
Free
Rated
-

The short version

  • Only Rive has a free tier, so it costs nothing to try first.
  • Each has a real cost: Quill no pricing information published on the main website; users directed to contact for pricing; Rive limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • They diverge on capability: Quill covers VR illustration, Rive covers Vector animation.
  • Prices and features above were last checked on 30 August 2026.

Where they differ

Only the attributes on which Quill and Rive actually diverge.

Attributes where Quill and Rive differ
AttributeQuillRive
Starting price$24.99/one-timeFree
Pricing modelone-timeUnknown
Free tierNoYes
PlatformsVr, QuestWeb, iOS, Android, macOS, Windows, Game engines
CategoryAR VRDesign
Founded20212019

Identical on both: user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Quill

  • VR illustration
  • Animation timeline
  • Layers
  • Brushes
  • FBX export
  • Video export
  • Alembic
  • Vr support

Only in Rive

  • Vector animation
  • State machines
  • Skeletal animation
  • Code export
  • Real-time preview
  • Flutter
  • React
  • iOS SDK

What people use each for

The jobs each tool is most often brought in to do.

Quill

  • VR Gamingnot Rive
  • AR Marketingnot Rive
  • Virtual Trainingnot Rive
  • 3D Visualizationnot Rive
  • Immersive Experiencesnot Rive

Rive

  • UI animationsnot Quill
  • Interactive graphicsnot Quill
  • Game animationsnot Quill
  • Micro-interactionsnot Quill

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Quill

  • No pricing information published on the main website; users directed to contact for pricing

Rive

  • Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
  • Not ideal for simple looping animations or static graphics that do not require interactivity
  • Production use can expose bugs and rough edges in the editor and runtime
  • No support for 3D animations; limited to 2D vector-based graphics

Pricing, plan by plan

Quill

$24.99/one-time
  • Quill$24.99/one-time
    • VR illustration
    • Animation
    • Export

Rive

Free
  • FreeFree
    • Design and animate
    • Team collaboration
    • Cannot export or ship
  • Cadet$9/month
    • Export and ship animations
    • Up to 1 team member seat
  • Voyager$32/month
    • Multiple team member seats
    • Advanced features
    • Priority support
  • Enterprise$120/month
    • Custom solutions
    • Dedicated support

Which should you pick?

Choose Quill if

  • You need vr illustration.
  • You work on Vr, Quest.
  • You also want animation timeline.

Choose Rive if

  • You need vector animation.
  • You want to start without paying.
  • You work on Web, iOS, Android, macOS, Windows, Game engines.
  • You also want state machines.

Questions people ask

Is Quill or Rive better?
Neither clearly leads. Quill starts at $24.99/one-time and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Quill or Rive?
Rive has a free tier; the other does not. Paid plans start at $24.99/one-time for Quill and Free for Rive.
Does Quill or Rive run on more platforms?
Quill runs on Vr, Quest. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
Can I use Rive for free?
Yes. Rive has a free tier, so you can try it without paying. Quill starts at $24.99/one-time.
What is Quill best used for?
Quill is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Rive is typically brought in for.
What can Quill do that Rive cannot?
Quill covers VR illustration, Animation timeline, Layers, Brushes. Rive covers Vector animation, State machines, Skeletal animation, Code export.

Answered from the vendors’ own pages

Quill: How much does Quill cost?

Quill does not publish pricing information on its website. Interested users are directed to contact the team at [email protected] or visit the Get Quill section to inquire about pricing and licensing options.

Source
Rive: Does Rive replace Adobe After Effects?

No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.

Source
Quill: Is Quill free to use?

The Quill website does not indicate whether the VR illustration and animation tool is free, paid, or subscription-based. Pricing details require contacting the company directly.

Source
Rive: What platforms can I export Rive animations to?

Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.

Source
Rive: Is Rive free to use?

Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.

Source
Rive: Does Rive work with React, Vue, and other web frameworks?

Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.

Source
Rive: Can I create 3D animations with Rive?

Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.

Source
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