Gaming · head to head
Fanatical vs itch.io

Fanatical
Gaming
Authorised key store built around build your own bundles of mostly Steam titles
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Fanatical almost everything activates on Steam, so the Steam account rules, regional restrictions and library policies apply and the store is a discount channel rather than an independent platform.; itch.io open publishing means enormous variance in quality and very little curation
- They diverge on capability: Fanatical covers Build your own bundle, itch.io covers Open publishing.
- Prices and features above were last checked on 31 August 2026.
Where they differ
Only the attributes on which Fanatical and itch.io actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Gaming).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fanatical
- Build your own bundle
- Star Deals
- Authorised sourcing
- Mixed media bundles
- Steam first catalogue
- Wishlist alerts
Only in itch.io
- Open publishing
- Creator-set revenue share
- Game jams
- Pay what you want
What people use each for
The jobs each tool is most often brought in to do.
Fanatical
- Filling a Steam library with back catalogue titles at a few pounds each through a build your own bundlenot itch.io
- Buying a recent release at a discount from a source with publisher agreements rather than a grey marketplacenot itch.io
- Picking up a headline title on a Star Deal that undercuts the concurrent Steam sale pricenot itch.io
- Buying several copies of an inexpensive multiplayer game for a group without paying full price eachnot itch.io
itch.io
- Publishing an independent or experimental game without an approval processnot Fanatical
- Running or entering a game jamnot Fanatical
- Buying game assets, tools and charity bundlesnot Fanatical
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fanatical
- Almost everything activates on Steam, so the Steam account rules, regional restrictions and library policies apply and the store is a discount channel rather than an independent platform.
- Bundle pools are weighted towards older and low profile titles, and the advertised saving is measured against list prices that the same games rarely sell at any more.
- There is no refund once a key has been revealed, which is stricter than Steam and leaves no route out of an impulse purchase.
- Duplicate keys from bundles have no resale route because an activated Steam key cannot be transferred, so overlapping bundle purchases are simply wasted money.
- Some titles carry regional activation locks, and prices are set per currency rather than tracking exchange rates, so buyers outside the main markets can end up paying more than the local store price.
itch.io
- Open publishing means enormous variance in quality and very little curation
- Discovery is difficult: without curation, a new release can go entirely unseen
- Consumer audience is far smaller than the mainstream storefronts
- Client and library features are minimal compared with Steam or GOG
Pricing, plan by plan
Fanatical
Free- Store accountFree
- Free account, you pay per title or per bundle
- Build your own bundles at a fixed price for a chosen number of titles
- Most keys activate on Steam
itch.io
Free- itch.ioFree
- Free publishing
- Creator-set revenue share
- Game jam hosting
Which should you pick?
Choose Fanatical if
- You need build your own bundle.
- You want to start without paying.
- You also want star deals.
Choose itch.io if
- You need open publishing.
- You want to start without paying.
- You work on Web, Windows, macOS, Linux.
- You also want creator-set revenue share.
Questions people ask
- Is Fanatical or itch.io better?
- Neither clearly leads. Fanatical starts at Free and itch.io at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fanatical or itch.io?
- Fanatical starts at Free and itch.io at Free.
- Does Fanatical or itch.io run on more platforms?
- Fanatical runs on Web. itch.io runs on Web, Windows, macOS, Linux.
- Can I use Fanatical for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fanatical best used for?
- Fanatical is most often used for filling a steam library with back catalogue titles at a few pounds each through a build your own bundle, buying a recent release at a discount from a source with publisher agreements rather than a grey marketplace, picking up a headline title on a star deal that undercuts the concurrent steam sale price, buying several copies of an inexpensive multiplayer game for a group without paying full price each. Of those, filling a steam library with back catalogue titles at a few pounds each through a build your own bundle and buying a recent release at a discount from a source with publisher agreements rather than a grey marketplace are not what itch.io is typically brought in for.
- What can Fanatical do that itch.io cannot?
- Fanatical covers Build your own bundle, Star Deals, Authorised sourcing, Mixed media bundles. itch.io covers Open publishing, Creator-set revenue share, Game jams, Pay what you want.
Answered from the vendors’ own pages
Fanatical: Are Fanatical keys official?
Yes. Fanatical sources under publisher and distributor agreements, unlike marketplaces where individual sellers list keys of unknown origin.
itch.io: Is itch.io free?
Yes to publish, and creators set their own revenue share on sales — including zero.
Fanatical: Can I return a bundle I do not want?
Not once keys have been revealed. Check the contents against your existing library before buying, because duplicates cannot be resold.
itch.io: Who uses itch.io?
Independent and experimental developers, students, and most major game jams including Ludum Dare submissions.
Fanatical: Do the keys work outside the United Kingdom?
Usually yes, but individual titles can be region restricted and the restriction is listed on the product page rather than applied automatically at checkout.
itch.io: Why is discovery hard there?
Because publishing is open and uncurated. That is what makes it accessible to any creator, and it means new releases can go unseen.
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