Game Development · head to head
GameMaker Studio 2 vs Microsoft HoloLens 2

GameMaker Studio 2
Game Development
The fastest way to create games. For everyone.
- From
- Free
- Rated
- -
Microsoft HoloLens 2
AR/VR & Metaverse
Enterprise mixed reality for the modern workplace
- From
- $3500/one-time
- Rated
- -
The short version
- Only GameMaker Studio 2 has a free tier, so it costs nothing to try first.
- Each has a real cost: GameMaker Studio 2 the free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99; Microsoft HoloLens 2 narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
- They diverge on capability: GameMaker Studio 2 covers Drag-and-drop interface, Microsoft HoloLens 2 covers Spatial mapping.
Where they differ
Only the attributes on which GameMaker Studio 2 and Microsoft HoloLens 2 actually diverge.
| Attribute | GameMaker Studio 2 | Microsoft HoloLens 2 |
|---|---|---|
| Starting price | Free | $3500/one-time |
| Pricing model | freemium | Unknown |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch | Standalone AR Headset |
| Category | Game Development | AR/VR & Metaverse |
| Founded | 1999 | 2015 |
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in GameMaker Studio 2
- Drag-and-drop interface
- GML programming language
- Sprite editor
- Animation frames
- Sound editor
- Room editor
- Particle effects
- Physics system
Only in Microsoft HoloLens 2
- Spatial mapping
- Hand tracking
- Eye tracking
- Holographic display
- Azure
- Dynamics 365
- Microsoft Teams
- Mixed-reality support
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
GameMaker Studio 2
- Building 2D games for desktop, web and mobilenot Microsoft HoloLens 2
- Indie game development with a drag and drop and GML scripting workflownot Microsoft HoloLens 2
- Publishing to consoles under an Enterprise subscriptionnot Microsoft HoloLens 2
Microsoft HoloLens 2
- VR Gamingnot GameMaker Studio 2
- AR Marketingnot GameMaker Studio 2
- Virtual Trainingnot GameMaker Studio 2
- 3D Visualizationnot GameMaker Studio 2
- Immersive Experiencesnot GameMaker Studio 2
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
GameMaker Studio 2
- The free tier is a non-commercial licence; selling a game requires the Professional licence at $99.99
- Console exports are available only on the Enterprise subscription, which is billed at $79.49 per month
- Source code access is limited to the Enterprise tier
- Older Creator and Indie subscriptions are no longer renewed when the licence expires
- Owners of a permanent GameMaker Studio 2 licence get no discount toward current licences
Microsoft HoloLens 2
- Narrow field of view of 52 degrees limits visibility of holograms and causes parts of 3D objects to disappear when viewing up close
- Heavy weight makes extended wearing uncomfortable and impractical for sessions longer than a few hours
- Short battery life of 2.5 to 5.5 hours limits extended deployments without charging
- Display is sensitive to bright light and sunlight, with rainbow color artifacts and poor outdoor readability
- High price of $3,500 limits accessibility to enterprises with substantial budgets
Pricing, plan by plan
GameMaker Studio 2
Free- FreeFree
- Desktop game creation
- Community support
- Standard export options
- Pro$99/year
- All Free features
- Advanced export modules
- Mobile platforms
Microsoft HoloLens 2
$3500/one-timeNo published plan breakdown. See the Microsoft HoloLens 2 review.
Which should you pick?
Choose GameMaker Studio 2 if
- You need drag-and-drop interface.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch.
- You also want gml programming language.
Choose Microsoft HoloLens 2 if
- You need spatial mapping.
- You work on Standalone AR Headset.
- You also want hand tracking.
Questions people ask
- Is GameMaker Studio 2 or Microsoft HoloLens 2 better?
- Neither clearly leads. GameMaker Studio 2 starts at Free and Microsoft HoloLens 2 at $3500/one-time, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, GameMaker Studio 2 or Microsoft HoloLens 2?
- GameMaker Studio 2 has a free tier; the other does not. Paid plans start at Free for GameMaker Studio 2 and $3500/one-time for Microsoft HoloLens 2.
- Does GameMaker Studio 2 or Microsoft HoloLens 2 run on more platforms?
- GameMaker Studio 2 runs on Windows, Macos, Linux, Ios, Android, Playstation, Xbox, Switch. Microsoft HoloLens 2 runs on Standalone AR Headset.
- Can I use GameMaker Studio 2 for free?
- Yes. GameMaker Studio 2 has a free tier, so you can try it without paying. Microsoft HoloLens 2 starts at $3500/one-time.
- What is GameMaker Studio 2 best used for?
- GameMaker Studio 2 is most often used for building 2d games for desktop, web and mobile, indie game development with a drag and drop and gml scripting workflow, publishing to consoles under an enterprise subscription. Of those, building 2d games for desktop, web and mobile and indie game development with a drag and drop and gml scripting workflow are not what Microsoft HoloLens 2 is typically brought in for.
- What can GameMaker Studio 2 do that Microsoft HoloLens 2 cannot?
- GameMaker Studio 2 covers Drag-and-drop interface, GML programming language, Sprite editor, Animation frames. Microsoft HoloLens 2 covers Spatial mapping, Hand tracking, Eye tracking, Holographic display. Both handle Windows support.
Answered from the vendors’ own pages
Microsoft HoloLens 2: How long is the battery life of HoloLens 2?
HoloLens 2 battery life is 2.5 to 5.5 hours of active use depending on workload intensity and brightness settings.
SourceMicrosoft HoloLens 2: What is the field of view for HoloLens 2?
HoloLens 2 has a 52-degree field of view (43 degrees horizontal and 29 degrees vertical), which is considered narrow and limits the visible hologram area when viewing objects up close.
SourceMicrosoft HoloLens 2: Can HoloLens 2 be worn over glasses?
Yes, HoloLens 2 can be worn directly over glasses with an ergonomic design that allows the visor to flip up, though comfort depends on the glasses' size and weight.
SourceMicrosoft HoloLens 2: What is the price of HoloLens 2?
The HoloLens 2 costs $3,500 USD with enterprise rental options at $125 per month and developer rental at $99 per month.
SourceRelated pages
More on GameMaker Studio 2
More on Microsoft HoloLens 2
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- Microsoft HoloLens 2 vs Construct 3
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- Microsoft HoloLens 2 vs Substance 3D Painter
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- Microsoft HoloLens 2 vs AppGameKit
- Microsoft HoloLens 2 vs Armory3D
- Microsoft HoloLens 2 vs Bevy
- Microsoft HoloLens 2 vs Buildbox
- Microsoft HoloLens 2 vs Clickteam Fusion
- Microsoft HoloLens 2 vs Cocos2d-x
- Microsoft HoloLens 2 vs CryEngine
- Microsoft HoloLens 2 vs Defold
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- Microsoft HoloLens 2 vs ARKit
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- Microsoft HoloLens 2 vs Unity AR Foundation
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- Microsoft HoloLens 2 vs Vuforia
- Microsoft HoloLens 2 vs A-Frame
- Microsoft HoloLens 2 vs Babylon.js
- Microsoft HoloLens 2 vs Niantic Lightship
- Microsoft HoloLens 2 vs PlayStation VR2
- Microsoft HoloLens 2 vs Spark AR Studio
- Microsoft HoloLens 2 vs TikTok Effect House
- Microsoft HoloLens 2 vs Gravity Sketch
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