Software · head to head
Defold vs Lumion
The short version
- Only Defold has a free tier, so it costs nothing to try first.
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Lumion enterprise tier is priced by quote only, labelled Let's talk in the vendor's own pricing data, alongside otherwise self-serve tiers with published dollar and pound figures
- They diverge on capability: Defold covers Lua scripting, Lumion covers Real-time rendering.
Where they differ
Only the attributes on which Defold and Lumion actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Lumion
- Real-time rendering
- Content library
- Effects
- Video animation
- VR export
- LiveSync
- Revit
- SketchUp
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Lumion
- Shipping small-footprint HTML5 gamesnot Lumion
- Teams wanting a free engine with no revenue share on gamesnot Lumion
Lumion
- Architectural visualizationnot Defold
- Client presentationsnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Lumion
- Enterprise tier is priced by quote only, labelled Let's talk in the vendor's own pricing data, alongside otherwise self-serve tiers with published dollar and pound figures
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Lumion
$29/month- Standard$1499/month
- Core features
- Pro$2999/month
- Full features
- More content
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Lumion if
- You need real-time rendering.
- You work on Windows.
- You also want content library.
Questions people ask
- Is Defold or Lumion better?
- Neither clearly leads. Defold starts at Free and Lumion at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Lumion?
- Defold has a free tier; the other does not. Paid plans start at Free for Defold and $29/month for Lumion.
- Does Defold or Lumion run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Lumion runs on Windows.
- Can I use Defold for free?
- Yes. Defold has a free tier, so you can try it without paying. Lumion starts at $29/month.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Lumion is typically brought in for.
- What can Defold do that Lumion cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Lumion covers Real-time rendering, Content library, Effects, Video animation. Both handle Windows support.
Related pages
Keep looking
Other head to heads
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- Defold vs Enscape
- Defold vs V-Ray
- Defold vs FreeCAD
- Defold vs KeyShot
- Defold vs Houdini
- Defold vs Arnold
- Defold vs Inventor
- Defold vs Mudbox
- Defold vs Corona Renderer
- Defold vs D5 Render
- Defold vs Twinmotion
- Defold vs LightWave 3D
- Defold vs OpenSCAD
- Defold vs PrusaSlicer
- Defold vs Siemens NX
- Defold vs ZBrush
- Defold vs 3D-Coat
- Defold vs Alibre Design
- Lumion vs DragonBones
- Lumion vs Unity
- Lumion vs Aseprite
- Lumion vs Godot Engine
- Lumion vs Cascadeur
- Lumion vs Construct 3
- Lumion vs GameMaker Studio 2
- Lumion vs Mixamo
- Lumion vs Pico-8
- Lumion vs Substance 3D Painter
- Lumion vs Adventure Game Studio
- Lumion vs AppGameKit
- Lumion vs Armory3D
- Lumion vs Bevy
- Lumion vs Buildbox
- Lumion vs Clickteam Fusion
- Lumion vs Cocos2d-x
- Lumion vs CryEngine
- Lumion vs Enscape
- Lumion vs V-Ray
- Lumion vs FreeCAD
- Lumion vs KeyShot
- Lumion vs Houdini
- Lumion vs Arnold
- Lumion vs Inventor
- Lumion vs Mudbox
- Lumion vs Corona Renderer
- Lumion vs D5 Render
- Lumion vs Twinmotion
- Lumion vs LightWave 3D
- Lumion vs OpenSCAD
- Lumion vs PrusaSlicer
- Lumion vs Siemens NX
- Lumion vs ZBrush
- Lumion vs 3D-Coat
- Lumion vs Alibre Design


