Software · head to head
Defold vs Twinmotion
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Twinmotion epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.
- They diverge on capability: Defold covers Lua scripting, Twinmotion covers Real-time rendering.
Where they differ
Only the attributes on which Defold and Twinmotion actually diverge.
| Attribute | Defold | Twinmotion |
|---|---|---|
| Pricing model | free | subscription |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, MacOS |
| Founded | 2005 | 1991 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Twinmotion
- Real-time rendering
- Easy import
- Vegetation
- Phasing
- VR export
- Video export
- Direct link to CAD
- Revit
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Twinmotion
- Shipping small-footprint HTML5 gamesnot Twinmotion
- Teams wanting a free engine with no revenue share on gamesnot Twinmotion
Twinmotion
- Architectural visualizationnot Defold
- Design presentationnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Twinmotion
- Epic Games' own pricing announcement (unrealengine.com/twinmotion.com) sets an individual Twinmotion seat at $445 per year, and the bundled Unreal Subscription covering Twinmotion, Unreal Engine and RealityCapture together at $1,850 per seat per year, once a company's annual gross revenue exceeds $1,000,000 USD; below that threshold the same software is free, including for commercial use, which makes list price highly dependent on company size rather than usage.
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Twinmotion
Free- FreeFree
- Non-commercial
- Professional$499/month
- Commercial use
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Twinmotion if
- You need real-time rendering.
- You want to start without paying.
- You work on Windows, MacOS.
- You also want easy import.
Questions people ask
- Is Defold or Twinmotion better?
- Neither clearly leads. Defold starts at Free and Twinmotion at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Twinmotion?
- Defold starts at Free and Twinmotion at Free.
- Does Defold or Twinmotion run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Twinmotion runs on Windows, MacOS.
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Twinmotion is typically brought in for.
- What can Defold do that Twinmotion cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Twinmotion covers Real-time rendering, Easy import, Vegetation, Phasing. Both handle Windows support.
Related pages
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- Twinmotion vs Construct 3
- Twinmotion vs GameMaker Studio 2
- Twinmotion vs Mixamo
- Twinmotion vs Pico-8
- Twinmotion vs Substance 3D Painter
- Twinmotion vs Adventure Game Studio
- Twinmotion vs AppGameKit
- Twinmotion vs Armory3D
- Twinmotion vs Bevy
- Twinmotion vs Buildbox
- Twinmotion vs Clickteam Fusion
- Twinmotion vs Cocos2d-x
- Twinmotion vs CryEngine
- Twinmotion vs Enscape
- Twinmotion vs V-Ray
- Twinmotion vs FreeCAD
- Twinmotion vs KeyShot
- Twinmotion vs Lumion
- Twinmotion vs Houdini
- Twinmotion vs Arnold
- Twinmotion vs Inventor
- Twinmotion vs Mudbox
- Twinmotion vs Corona Renderer
- Twinmotion vs D5 Render
- Twinmotion vs LightWave 3D
- Twinmotion vs OpenSCAD
- Twinmotion vs PrusaSlicer
- Twinmotion vs Siemens NX
- Twinmotion vs ZBrush
- Twinmotion vs 3D-Coat
- Twinmotion vs Alibre Design


