Game Development · head to head
Defold vs Plasticity
The short version
- Only Defold has a free tier, so it costs nothing to try first.
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- They diverge on capability: Defold covers Lua scripting, Plasticity covers Smooth surface modeling.
Where they differ
Only the attributes on which Defold and Plasticity actually diverge.
| Attribute | Defold | Plasticity |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | free | Unknown |
| Free tier | Yes | No |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | Windows, macOS, Linux, Ubuntu |
| Category | Game Development | 3D & CAD |
| Founded | 2005 | 2023 |
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
Both cover
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Plasticity
- Shipping small-footprint HTML5 gamesnot Plasticity
- Teams wanting a free engine with no revenue share on gamesnot Plasticity
Plasticity
- Concept designnot Defold
- Hard surface modelingnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Plasticity
On request- Indie$149/one-time
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Questions people ask
- Is Defold or Plasticity better?
- Neither clearly leads. Defold starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Plasticity?
- Defold has a free tier; the other does not. Paid plans start at Free for Defold and On request for Plasticity.
- Does Defold or Plasticity run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Plasticity runs on Windows, macOS, Linux, Ubuntu.
- Can I use Defold for free?
- Yes. Defold has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Plasticity is typically brought in for.
- What can Defold do that Plasticity cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export. Both handle Windows support, Linux support.
Answered from the vendors’ own pages
Plasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourcePlasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceRelated pages
Other head to heads
- Defold vs DragonBones
- Defold vs Unity
- Defold vs Aseprite
- Defold vs Godot Engine
- Defold vs Cascadeur
- Defold vs Construct 3
- Defold vs GameMaker Studio 2
- Defold vs Mixamo
- Defold vs Pico-8
- Defold vs Substance 3D Painter
- Defold vs Adventure Game Studio
- Defold vs AppGameKit
- Defold vs Armory3D
- Defold vs Bevy
- Defold vs Buildbox
- Defold vs Clickteam Fusion
- Defold vs Cocos2d-x
- Defold vs CryEngine
- Defold vs Enscape
- Defold vs V-Ray
- Defold vs FreeCAD
- Defold vs KeyShot
- Defold vs Lumion
- Defold vs Houdini
- Defold vs Arnold
- Defold vs Inventor
- Defold vs Mudbox
- Defold vs Corona Renderer
- Defold vs D5 Render
- Defold vs Twinmotion
- Defold vs LightWave 3D
- Defold vs OpenSCAD
- Defold vs PrusaSlicer
- Defold vs Siemens NX
- Defold vs ZBrush
- Defold vs 3D-Coat
- Plasticity vs DragonBones
- Plasticity vs Unity
- Plasticity vs Aseprite
- Plasticity vs Godot Engine
- Plasticity vs Cascadeur
- Plasticity vs Construct 3
- Plasticity vs GameMaker Studio 2
- Plasticity vs Mixamo
- Plasticity vs Pico-8
- Plasticity vs Substance 3D Painter
- Plasticity vs Adventure Game Studio
- Plasticity vs AppGameKit
- Plasticity vs Armory3D
- Plasticity vs Bevy
- Plasticity vs Buildbox
- Plasticity vs Clickteam Fusion
- Plasticity vs Cocos2d-x
- Plasticity vs CryEngine
- Plasticity vs Enscape
- Plasticity vs V-Ray
- Plasticity vs FreeCAD
- Plasticity vs KeyShot
- Plasticity vs Lumion
- Plasticity vs Houdini
- Plasticity vs Arnold
- Plasticity vs Inventor
- Plasticity vs Mudbox
- Plasticity vs Corona Renderer
- Plasticity vs D5 Render
- Plasticity vs Twinmotion
- Plasticity vs LightWave 3D
- Plasticity vs OpenSCAD
- Plasticity vs PrusaSlicer
- Plasticity vs Siemens NX
- Plasticity vs ZBrush
- Plasticity vs 3D-Coat


