Software · head to head
Armory3D vs Bevy

Bevy
Software
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Armory3D compiled binaries are sold to fund the project while the source code itself is free to build from scratch; Bevy rust only, so it assumes a language most game teams do not already use
- They diverge on capability: Armory3D covers Blender integration, Bevy covers Entity Component System.
Where they differ
Only the attributes on which Armory3D and Bevy actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Armory3D
- Blender integration
- 3D graphics rendering
- Physics engine (Bullet)
- Haxe scripting
- Particle effects
- Skeletal animation
- Material system
- Blender
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
- Rust ecosystem
Both cover
- Audio system
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Armory3D
- 3D game developmentnot Bevy
- Blender-based gamesnot Bevy
- Web gamesnot Bevy
Bevy
- 2D and 3D game development in Rustnot Armory3D
- Data-driven design using an entity component systemnot Armory3D
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Armory3D
- Projects wanting a permissive licence with no royalties or feesnot Armory3D
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Armory3D
- Compiled binaries are sold to fund the project while the source code itself is free to build from scratch
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Pricing, plan by plan
Armory3D
Free- FreeFree
- Full engine
- Blender integration
- 3D graphics
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Which should you pick?
Choose Armory3D if
- You need blender integration.
- You want to start without paying.
- You work on Windows, Macos, Linux, Html5, Android.
- You also want 3d graphics rendering.
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Questions people ask
- Is Armory3D or Bevy better?
- Neither clearly leads. Armory3D starts at Free and Bevy at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Armory3D or Bevy?
- Armory3D starts at Free and Bevy at Free.
- Does Armory3D or Bevy run on more platforms?
- Armory3D runs on Windows, Macos, Linux, Html5, Android. Bevy runs on Windows, Macos, Linux, Webgl.
- Can I use Armory3D for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Armory3D best used for?
- Armory3D is most often used for 3d game development, blender-based games, web games. Of those, 3d game development and blender-based games are not what Bevy is typically brought in for.
- What can Armory3D do that Bevy cannot?
- Armory3D covers Blender integration, 3D graphics rendering, Physics engine (Bullet), Haxe scripting. Bevy covers Entity Component System, 2D/3D rendering, Asset pipeline, Hot reloading. Both handle Audio system, Local deployment, Web deployment, Windows support.
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