Software · head to head
Mural vs Unity AR Foundation

Unity AR Foundation
Software
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Mural the free plan allows 3 editable murals at a time, so working on a fourth means archiving one; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Mural covers Infinite canvas, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Mural and Unity AR Foundation actually diverge.
| Attribute | Mural | Unity AR Foundation |
|---|---|---|
| Pricing model | subscription | Unknown |
| Platforms | Web, Ios, Android | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2011 | 2004 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Mural
- Infinite canvas
- Sticky notes
- Shapes & connectors
- Image uploads
- Real-time collaboration
- Templates
- Voting & feedback
- Slack
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
Both cover
- Ios support
- Android support
What people use each for
The jobs each tool is most often brought in to do.
Mural
- Running collaborative workshops and retrospectives on a shared whiteboardnot Unity AR Foundation
- Mapping journeys and diagrams with a distributed teamnot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Mural
- AR Marketingnot Mural
- Virtual Trainingnot Mural
- 3D Visualizationnot Mural
- Immersive Experiencesnot Mural
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Mural
- The free plan allows 3 editable murals at a time, so working on a fourth means archiving one
- Mural AI and the Zoom and Webex integrations require Team+ at $9.99 per member per month billed annually
- SSO and the Okta, Azure and GitHub integrations are Business only at $17.99 per member per month
- Multiple workspaces, SCIM, audit logs and enforced 2FA are Enterprise only with no published price
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Mural
Free- FreeFree
- 1 mural
- Basic shapes
- File uploads
- Team$16/month
- Unlimited murals
- Advanced templates
- Team collaboration
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Mural if
- You need infinite canvas.
- You want to start without paying.
- You work on Web, Ios, Android.
- You also want sticky notes.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Mural or Unity AR Foundation better?
- Neither clearly leads. Mural starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Mural or Unity AR Foundation?
- Mural starts at Free and Unity AR Foundation at Free.
- Does Mural or Unity AR Foundation run on more platforms?
- Mural runs on Web, Ios, Android. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Mural for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Mural best used for?
- Mural is most often used for running collaborative workshops and retrospectives on a shared whiteboard, mapping journeys and diagrams with a distributed team. Of those, running collaborative workshops and retrospectives on a shared whiteboard and mapping journeys and diagrams with a distributed team are not what Unity AR Foundation is typically brought in for.
- What can Mural do that Unity AR Foundation cannot?
- Mural covers Infinite canvas, Sticky notes, Shapes & connectors, Image uploads. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds. Both handle Ios support, Android support.
Answered from the vendors’ own pages
Unity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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