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ARKit vs Mural

ARKit logo

ARKit

Software

Apple's framework for iOS AR development

From
Free
Rated
-
Mural logo

Mural

Software

The digital workspace for visual collaboration

From
Free
Rated
-

The short version

  • Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Mural the free plan allows 3 editable murals at a time, so working on a fourth means archiving one
  • They diverge on capability: ARKit covers World tracking, Mural covers Infinite canvas.

Where they differ

Only the attributes on which ARKit and Mural actually diverge.

Attributes where ARKit and Mural differ
AttributeARKitMural
Pricing modelfreesubscription
PlatformsiOS, iPadOS, macOS, visionOSWeb, Ios, Android
Founded19762011

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in ARKit

  • World tracking
  • Face tracking
  • Body tracking
  • LiDAR support
  • RealityKit
  • Reality Composer
  • SceneKit
  • Ar support

Only in Mural

  • Infinite canvas
  • Sticky notes
  • Shapes & connectors
  • Image uploads
  • Real-time collaboration
  • Templates
  • Voting & feedback
  • Slack

Both cover

  • Ios support

What people use each for

The jobs each tool is most often brought in to do.

ARKit

  • VR Gamingnot Mural
  • AR Marketingnot Mural
  • Virtual Trainingnot Mural
  • 3D Visualizationnot Mural
  • Immersive Experiencesnot Mural

Mural

  • Running collaborative workshops and retrospectives on a shared whiteboardnot ARKit
  • Mapping journeys and diagrams with a distributed teamnot ARKit

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

ARKit

  • iOS-only platform, not available for Android or other operating systems
  • Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
  • Cannot handle very fast motion capture
  • Accuracy varies with lighting conditions and surface characteristics
  • Requires iOS 11 or later and specific device hardware

Mural

  • The free plan allows 3 editable murals at a time, so working on a fourth means archiving one
  • Mural AI and the Zoom and Webex integrations require Team+ at $9.99 per member per month billed annually
  • SSO and the Okta, Azure and GitHub integrations are Business only at $17.99 per member per month
  • Multiple workspaces, SCIM, audit logs and enforced 2FA are Enterprise only with no published price

Pricing, plan by plan

ARKit

Free
  • FreeFree
    • Full SDK
    • Documentation
    • Sample code

Mural

Free
  • FreeFree
    • 1 mural
    • Basic shapes
    • File uploads
  • Team$16/month
    • Unlimited murals
    • Advanced templates
    • Team collaboration

Which should you pick?

Choose ARKit if

  • You need world tracking.
  • You want to start without paying.
  • You work on iOS, iPadOS, macOS, visionOS.
  • You also want face tracking.

Choose Mural if

  • You need infinite canvas.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want sticky notes.

Questions people ask

Is ARKit or Mural better?
Neither clearly leads. ARKit starts at Free and Mural at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, ARKit or Mural?
ARKit starts at Free and Mural at Free.
Does ARKit or Mural run on more platforms?
ARKit runs on iOS, iPadOS, macOS, visionOS. Mural runs on Web, Ios, Android.
Can I use ARKit for free?
Both have a free tier, so you can try either at no cost before committing.
What is ARKit best used for?
ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Mural is typically brought in for.
What can ARKit do that Mural cannot?
ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. Mural covers Infinite canvas, Sticky notes, Shapes & connectors, Image uploads. Both handle Ios support.

Answered from the vendors’ own pages

ARKit: Is ARKit free to use?

Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.

Source
ARKit: What iOS devices support ARKit?

ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.

Source
ARKit: Can ARKit work offline?

ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.

Source
ARKit: Does ARKit integrate with game engines?

Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.

Source
ARKit: What are ARKit's limitations with location-based AR?

ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.

Source

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