Remote Work · head to head
Mmhmm vs Unity AR Foundation

Unity AR Foundation
AR/VR & Metaverse
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Mmhmm renamed to Airtime and split into four separate tools, Camera, Recorder, Creator and Stacks, rather than the single app the mmhmm name refers to; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Mmhmm covers Custom layouts, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Mmhmm and Unity AR Foundation actually diverge.
| Attribute | Mmhmm | Unity AR Foundation |
|---|---|---|
| Starting price | On request | Free |
| Pricing model | subscription | Unknown |
| Free tier | No | Yes |
| Platforms | Desktop Mac, Desktop Windows | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Category | Remote Work | AR/VR & Metaverse |
| Founded | 2020 | 2004 |
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Mmhmm
- Custom layouts
- Screen sharing
- Virtual backgrounds
- Picture-in-picture
- Recording
- Zoom
- Google Meet
- Microsoft Teams
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Mmhmm
- Putting a presenter on screen over slides during a video callnot Unity AR Foundation
- Recording a screen walkthrough up to an hournot Unity AR Foundation
- Adding effects and reactions to a webcam feednot Unity AR Foundation
- Collecting materials for a meeting in a shared stacknot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Mmhmm
- AR Marketingnot Mmhmm
- Virtual Trainingnot Mmhmm
- 3D Visualizationnot Mmhmm
- Immersive Experiencesnot Mmhmm
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Mmhmm
- Renamed to Airtime and split into four separate tools, Camera, Recorder, Creator and Stacks, rather than the single app the mmhmm name refers to
- Screen recordings are capped at one hour
- Windows support requires Windows 10 or 11
- Pricing is not shown on the product pages
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Mmhmm
On request- Standard$9.99/month
- Unlimited presentations
- Custom layouts
- Recording
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Mmhmm if
- You need custom layouts.
- You work on Desktop Mac, Desktop Windows.
- You also want screen sharing.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Mmhmm or Unity AR Foundation better?
- Neither clearly leads. Mmhmm starts at On request and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Mmhmm or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at On request for Mmhmm and Free for Unity AR Foundation.
- Does Mmhmm or Unity AR Foundation run on more platforms?
- Mmhmm runs on Desktop Mac, Desktop Windows. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Mmhmm starts at On request.
- What is Mmhmm best used for?
- Mmhmm is most often used for putting a presenter on screen over slides during a video call, recording a screen walkthrough up to an hour, adding effects and reactions to a webcam feed, collecting materials for a meeting in a shared stack. Of those, putting a presenter on screen over slides during a video call and recording a screen walkthrough up to an hour are not what Unity AR Foundation is typically brought in for.
- What can Mmhmm do that Unity AR Foundation cannot?
- Mmhmm covers Custom layouts, Screen sharing, Virtual backgrounds, Picture-in-picture. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Unity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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