Softwr

AR/VR & Metaverse · head to head

A-Frame vs Mural

A-Frame logo

A-Frame

AR/VR & Metaverse

Web framework for building VR experiences

From
Free
Rated
-
Mural logo

Mural

Remote Work

The digital workspace for visual collaboration

From
Free
Rated
-

The short version

  • Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Mural the free plan allows 3 editable murals at a time, so working on a fourth means archiving one
  • They diverge on capability: A-Frame covers Declarative HTML, Mural covers Infinite canvas.

Where they differ

Only the attributes on which A-Frame and Mural actually diverge.

Attributes where A-Frame and Mural differ
AttributeA-FrameMural
Pricing modelopen-sourcesubscription
PlatformsWeb (via WebXR), VR headsets, AR-capable mobile devicesWeb, Ios, Android
CategoryAR/VR & MetaverseRemote Work
Founded20152011

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in A-Frame

  • Declarative HTML
  • Entity-component system
  • WebXR support
  • Cross-platform
  • Three.js
  • AR.js
  • Physics engines
  • Networking

Only in Mural

  • Infinite canvas
  • Sticky notes
  • Shapes & connectors
  • Image uploads
  • Real-time collaboration
  • Templates
  • Voting & feedback
  • Slack

Both cover

  • Web support

What people use each for

The jobs each tool is most often brought in to do.

A-Frame

  • Virtual reality web experiencesnot Mural
  • Augmented reality applicationsnot Mural
  • 3D web visualisationsnot Mural
  • Interactive 3D content for web browsersnot Mural

Mural

  • Running collaborative workshops and retrospectives on a shared whiteboardnot A-Frame
  • Mapping journeys and diagrams with a distributed teamnot A-Frame

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

A-Frame

  • Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation

Mural

  • The free plan allows 3 editable murals at a time, so working on a fourth means archiving one
  • Mural AI and the Zoom and Webex integrations require Team+ at $9.99 per member per month billed annually
  • SSO and the Okta, Azure and GitHub integrations are Business only at $17.99 per member per month
  • Multiple workspaces, SCIM, audit logs and enforced 2FA are Enterprise only with no published price

Pricing, plan by plan

A-Frame

Free

No published plan breakdown. See the A-Frame review.

Mural

Free
  • FreeFree
    • 1 mural
    • Basic shapes
    • File uploads
  • Team$16/month
    • Unlimited murals
    • Advanced templates
    • Team collaboration

Which should you pick?

Choose A-Frame if

  • You need declarative html.
  • You want to start without paying.
  • You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
  • You also want entity-component system.

Choose Mural if

  • You need infinite canvas.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want sticky notes.

Questions people ask

Is A-Frame or Mural better?
Neither clearly leads. A-Frame starts at Free and Mural at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, A-Frame or Mural?
A-Frame starts at Free and Mural at Free.
Does A-Frame or Mural run on more platforms?
A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Mural runs on Web, Ios, Android.
Can I use A-Frame for free?
Both have a free tier, so you can try either at no cost before committing.
What is A-Frame best used for?
A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Mural is typically brought in for.
What can A-Frame do that Mural cannot?
A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Mural covers Infinite canvas, Sticky notes, Shapes & connectors, Image uploads. Both handle Web support.

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