Software · head to head
ARCore vs Mural
The short version
- Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Mural the free plan allows 3 editable murals at a time, so working on a fourth means archiving one
- They diverge on capability: ARCore covers Motion tracking, Mural covers Infinite canvas.
Where they differ
Only the attributes on which ARCore and Mural actually diverge.
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
Only in Mural
- Infinite canvas
- Sticky notes
- Shapes & connectors
- Image uploads
- Real-time collaboration
- Templates
- Voting & feedback
- Slack
Both cover
- Android support
- Ios support
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gamingnot Mural
- AR Marketingnot Mural
- Virtual Trainingnot Mural
- 3D Visualizationnot Mural
- Immersive Experiencesnot Mural
Mural
- Running collaborative workshops and retrospectives on a shared whiteboardnot ARCore
- Mapping journeys and diagrams with a distributed teamnot ARCore
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Mural
- The free plan allows 3 editable murals at a time, so working on a fourth means archiving one
- Mural AI and the Zoom and Webex integrations require Team+ at $9.99 per member per month billed annually
- SSO and the Okta, Azure and GitHub integrations are Business only at $17.99 per member per month
- Multiple workspaces, SCIM, audit logs and enforced 2FA are Enterprise only with no published price
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Mural
Free- FreeFree
- 1 mural
- Basic shapes
- File uploads
- Team$16/month
- Unlimited murals
- Advanced templates
- Team collaboration
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Mural if
- You need infinite canvas.
- You want to start without paying.
- You work on Web, Ios, Android.
- You also want sticky notes.
Questions people ask
- Is ARCore or Mural better?
- Neither clearly leads. ARCore starts at Free and Mural at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Mural?
- ARCore starts at Free and Mural at Free.
- Does ARCore or Mural run on more platforms?
- ARCore runs on Android, iOS, Web. Mural runs on Web, Ios, Android.
- Can I use ARCore for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Mural is typically brought in for.
- What can ARCore do that Mural cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Mural covers Infinite canvas, Sticky notes, Shapes & connectors, Image uploads. Both handle Android support, Ios support.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourceRelated pages
Keep looking
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