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Remote Work · head to head

Make vs Unity AR Foundation

Make logo

Make

Remote Work

The platform for the new way of working

From
Free
Rated
-
Unity AR Foundation logo

Unity AR Foundation

AR/VR & Metaverse

Unified AR development framework for Unity

From
Free
Rated
-

The short version

  • Each has a real cost: Make free tier limited to 1,000 credits per month; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
  • They diverge on capability: Make covers Visual workflow builder, Unity AR Foundation covers Plane detection.

Where they differ

Only the attributes on which Make and Unity AR Foundation actually diverge.

Attributes where Make and Unity AR Foundation differ
AttributeMakeUnity AR Foundation
Pricing modelfreemiumUnknown
PlatformsWebiOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor
CategoryRemote WorkAR/VR & Metaverse
Founded20132004

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Make

  • Visual workflow builder
  • Webhooks
  • API connectors
  • Conditional logic
  • Data transformation
  • Error handling
  • Scheduling
  • Team collaboration

Only in Unity AR Foundation

  • Plane detection
  • Image tracking
  • Face tracking
  • Point clouds
  • ARKit
  • ARCore
  • OpenXR
  • Magic Leap

What people use each for

The jobs each tool is most often brought in to do.

Make

  • Automating integrations between 3,000+ pre-built applicationsnot Unity AR Foundation
  • Building AI agents and workflow automation without extensive codingnot Unity AR Foundation
  • Enterprise automation with GDPR, SOC 2 Type II compliancenot Unity AR Foundation
  • Rapid deployment of automations from concept to livenot Unity AR Foundation

Unity AR Foundation

  • VR Gamingnot Make
  • AR Marketingnot Make
  • Virtual Trainingnot Make
  • 3D Visualizationnot Make
  • Immersive Experiencesnot Make

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Make

  • Free tier limited to 1,000 credits per month
  • Free tier restricted to 2 active scenarios maximum
  • Free tier enforces 15-minute minimum scheduling interval
  • Credit-based model means costs scale with usage volume, not just features

Unity AR Foundation

  • Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
  • Performance varies significantly by device, with battery drain and heat generation on mobile
  • Emulators cannot accurately test AR experiences due to missing camera and sensor data
  • No WebXR support for browser-based AR experiences
  • Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
  • Limited access to latest platform-specific features compared to native ARKit or ARCore

Pricing, plan by plan

Make

Free

No published plan breakdown. See the Make review.

Unity AR Foundation

Free
  • Included with Unity PersonalFree
    • Free for individuals and small teams with under $200K revenue/funding
    • AR Foundation package included
    • Access to all core AR features
  • Included with Unity Pro$185/month
    • Professional tier licensing
    • AR Foundation package included
    • All core AR features plus Pro-level support

Which should you pick?

Choose Make if

  • You need visual workflow builder.
  • You want to start without paying.
  • You also want webhooks.

Choose Unity AR Foundation if

  • You need plane detection.
  • You want to start without paying.
  • You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
  • You also want image tracking.

Questions people ask

Is Make or Unity AR Foundation better?
Neither clearly leads. Make starts at Free and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Make or Unity AR Foundation?
Make starts at Free and Unity AR Foundation at Free.
Does Make or Unity AR Foundation run on more platforms?
Make runs on Web. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
Can I use Make for free?
Both have a free tier, so you can try either at no cost before committing.
What is Make best used for?
Make is most often used for automating integrations between 3,000+ pre-built applications, building ai agents and workflow automation without extensive coding, enterprise automation with gdpr, soc 2 type ii compliance, rapid deployment of automations from concept to live. Of those, automating integrations between 3,000+ pre-built applications and building ai agents and workflow automation without extensive coding are not what Unity AR Foundation is typically brought in for.
What can Make do that Unity AR Foundation cannot?
Make covers Visual workflow builder, Webhooks, API connectors, Conditional logic. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.

Answered from the vendors’ own pages

Unity AR Foundation: Is Unity AR Foundation free?

Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).

Source
Unity AR Foundation: What platforms does AR Foundation support?

AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.

Source
Unity AR Foundation: Do I need additional plugins to use AR Foundation?

Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.

Source
Unity AR Foundation: Can I test AR experiences in the Unity Editor?

AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.

Source
Unity AR Foundation: Does AR Foundation support web-based AR?

No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.

Source

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