Software · head to head
Defold vs Gravity Sketch
The short version
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room
- They diverge on capability: Defold covers Lua scripting, Gravity Sketch covers VR design.
Where they differ
Only the attributes on which Defold and Gravity Sketch actually diverge.
| Attribute | Defold | Gravity Sketch |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Macos, Linux, Ios, Android, Web | VR (Meta Quest, Steam, Web) |
| Founded | 2005 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Gravity Sketch
- VR design
- Desktop app
- Surface modeling
- Collaboration
- Import/export
- Presentation mode
- Rhino
- Alias
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Gravity Sketch
- Shipping small-footprint HTML5 gamesnot Gravity Sketch
- Teams wanting a free engine with no revenue share on gamesnot Gravity Sketch
Gravity Sketch
- Spatial 3D design and conceptualisation in VRnot Defold
- Collaborative product design sessionsnot Defold
- Conceptual model generationnot Defold
- Engineering and design team collaboration in immersive environmentnot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Gravity Sketch
- Free plan limited to 150MB cloud storage and 3 simultaneous users per room
- File format support limited to OBJ and STL on free plan; other formats require paid plan
- Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
- VR access requires Meta Quest, Steam, or web app; limited to specific platforms
- Data localisation only available on Enterprise plan
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Gravity Sketch
FreeNo published plan breakdown. See the Gravity Sketch review.
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Gravity Sketch if
- You need vr design.
- You want to start without paying.
- You work on VR (Meta Quest, Steam, Web).
- You also want desktop app.
Questions people ask
- Is Defold or Gravity Sketch better?
- Neither clearly leads. Defold starts at Free and Gravity Sketch at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Gravity Sketch?
- Defold starts at Free and Gravity Sketch at Free.
- Does Defold or Gravity Sketch run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Gravity Sketch runs on VR (Meta Quest, Steam, Web).
- Can I use Defold for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Gravity Sketch is typically brought in for.
- What can Defold do that Gravity Sketch cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. Both handle Windows support.
Related pages
More on Gravity Sketch
Keep looking
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- Gravity Sketch vs Pico-8
- Gravity Sketch vs Substance 3D Painter
- Gravity Sketch vs Adventure Game Studio
- Gravity Sketch vs AppGameKit
- Gravity Sketch vs Armory3D
- Gravity Sketch vs Bevy
- Gravity Sketch vs Buildbox
- Gravity Sketch vs Clickteam Fusion
- Gravity Sketch vs Cocos2d-x
- Gravity Sketch vs CryEngine
- Gravity Sketch vs ARCore
- Gravity Sketch vs ARKit
- Gravity Sketch vs Meta Quest
- Gravity Sketch vs Apple Vision Pro
- Gravity Sketch vs Unity AR Foundation
- Gravity Sketch vs HTC Vive
- Gravity Sketch vs 8th Wall
- Gravity Sketch vs Lens Studio
- Gravity Sketch vs Vuforia
- Gravity Sketch vs A-Frame
- Gravity Sketch vs Babylon.js
- Gravity Sketch vs Microsoft HoloLens 2
- Gravity Sketch vs Niantic Lightship
- Gravity Sketch vs PlayStation VR2
- Gravity Sketch vs Spark AR Studio
- Gravity Sketch vs TikTok Effect House
- Gravity Sketch vs Instagram AR Effects
- Gravity Sketch vs Magic Leap 2


