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Bevy vs Gravity Sketch

Bevy logo

Bevy

Software

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-
Gravity Sketch logo

Gravity Sketch

Software

VR 3D design tool

From
Free
Rated
-

The short version

  • Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room
  • They diverge on capability: Bevy covers Entity Component System, Gravity Sketch covers VR design.

Where they differ

Only the attributes on which Bevy and Gravity Sketch actually diverge.

Attributes where Bevy and Gravity Sketch differ
AttributeBevyGravity Sketch
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, WebglVR (Meta Quest, Steam, Web)
Founded20202014

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Audio system
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems

Only in Gravity Sketch

  • VR design
  • Desktop app
  • Surface modeling
  • Collaboration
  • Import/export
  • Presentation mode
  • Rhino
  • Alias

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Bevy

  • 2D and 3D game development in Rustnot Gravity Sketch
  • Data-driven design using an entity component systemnot Gravity Sketch
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Gravity Sketch
  • Projects wanting a permissive licence with no royalties or feesnot Gravity Sketch

Gravity Sketch

  • Spatial 3D design and conceptualisation in VRnot Bevy
  • Collaborative product design sessionsnot Bevy
  • Conceptual model generationnot Bevy
  • Engineering and design team collaboration in immersive environmentnot Bevy

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Gravity Sketch

  • Free plan limited to 150MB cloud storage and 3 simultaneous users per room
  • File format support limited to OBJ and STL on free plan; other formats require paid plan
  • Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
  • VR access requires Meta Quest, Steam, or web app; limited to specific platforms
  • Data localisation only available on Enterprise plan

Pricing, plan by plan

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Gravity Sketch

Free

No published plan breakdown. See the Gravity Sketch review.

Which should you pick?

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Choose Gravity Sketch if

  • You need vr design.
  • You want to start without paying.
  • You work on VR (Meta Quest, Steam, Web).
  • You also want desktop app.

Questions people ask

Is Bevy or Gravity Sketch better?
Neither clearly leads. Bevy starts at Free and Gravity Sketch at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Bevy or Gravity Sketch?
Bevy starts at Free and Gravity Sketch at Free.
Does Bevy or Gravity Sketch run on more platforms?
Bevy runs on Windows, Macos, Linux, Webgl. Gravity Sketch runs on VR (Meta Quest, Steam, Web).
Can I use Bevy for free?
Both have a free tier, so you can try either at no cost before committing.
What is Bevy best used for?
Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Gravity Sketch is typically brought in for.
What can Bevy do that Gravity Sketch cannot?
Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. Both handle Windows support.

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