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Cocos2d-x vs Gravity Sketch

Cocos2d-x logo

Cocos2d-x

Software

Open-source, lightweight 2D game engine

From
Free
Rated
-
Gravity Sketch logo

Gravity Sketch

Software

VR 3D design tool

From
Free
Rated
-

The short version

  • Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Gravity Sketch free plan limited to 150MB cloud storage and 3 simultaneous users per room
  • They diverge on capability: Cocos2d-x covers 2D rendering, Gravity Sketch covers VR design.

Where they differ

Only the attributes on which Cocos2d-x and Gravity Sketch actually diverge.

Attributes where Cocos2d-x and Gravity Sketch differ
AttributeCocos2d-xGravity Sketch
Pricing modelfreefreemium
PlatformsWindows, Macos, Linux, Ios, AndroidVR (Meta Quest, Steam, Web)
Founded20102014

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Cocos2d-x

  • 2D rendering
  • Physics engine (Chipmunk)
  • Particle effects
  • Animation system
  • Audio engine
  • Touch input handling
  • Tilemap support
  • Sprite batching

Only in Gravity Sketch

  • VR design
  • Desktop app
  • Surface modeling
  • Collaboration
  • Import/export
  • Presentation mode
  • Rhino
  • Alias

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

Cocos2d-x

  • Mobile game developmentnot Gravity Sketch
  • 2D gamesnot Gravity Sketch
  • Lightweight gamesnot Gravity Sketch
  • Cross-platform gamesnot Gravity Sketch

Gravity Sketch

  • Spatial 3D design and conceptualisation in VRnot Cocos2d-x
  • Collaborative product design sessionsnot Cocos2d-x
  • Conceptual model generationnot Cocos2d-x
  • Engineering and design team collaboration in immersive environmentnot Cocos2d-x

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Cocos2d-x

  • Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.

Gravity Sketch

  • Free plan limited to 150MB cloud storage and 3 simultaneous users per room
  • File format support limited to OBJ and STL on free plan; other formats require paid plan
  • Evaluation tools (surface contours, viewpoints, section tool) not available on free tier
  • VR access requires Meta Quest, Steam, or web app; limited to specific platforms
  • Data localisation only available on Enterprise plan

Pricing, plan by plan

Cocos2d-x

Free
  • FreeFree
    • Full engine source
    • MIT License
    • Community support

Gravity Sketch

Free

No published plan breakdown. See the Gravity Sketch review.

Which should you pick?

Choose Cocos2d-x if

  • You need 2d rendering.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Ios, Android.
  • You also want physics engine (chipmunk).

Choose Gravity Sketch if

  • You need vr design.
  • You want to start without paying.
  • You work on VR (Meta Quest, Steam, Web).
  • You also want desktop app.

Questions people ask

Is Cocos2d-x or Gravity Sketch better?
Neither clearly leads. Cocos2d-x starts at Free and Gravity Sketch at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Cocos2d-x or Gravity Sketch?
Cocos2d-x starts at Free and Gravity Sketch at Free.
Does Cocos2d-x or Gravity Sketch run on more platforms?
Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Gravity Sketch runs on VR (Meta Quest, Steam, Web).
Can I use Cocos2d-x for free?
Both have a free tier, so you can try either at no cost before committing.
What is Cocos2d-x best used for?
Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Gravity Sketch is typically brought in for.
What can Cocos2d-x do that Gravity Sketch cannot?
Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Gravity Sketch covers VR design, Desktop app, Surface modeling, Collaboration. Both handle Windows support.

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