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Software · head to head

CryEngine vs Houdini

CryEngine logo

CryEngine

Software

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-
Houdini logo

Houdini

Software

Procedural 3D animation and VFX

From
Free
Rated
-

The short version

  • Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Houdini houdini Indie at $299 per year requires annual gross revenue under $100K USD
  • They diverge on capability: CryEngine covers Advanced graphics, Houdini covers Procedural modeling.

Where they differ

Only the attributes on which CryEngine and Houdini actually diverge.

Attributes where CryEngine and Houdini differ
AttributeCryEngineHoudini
Pricing modelfreesubscription
PlatformsWindows, Playstation, Xbox, LinuxWindows, MacOS, Linux
Founded19991987

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Only in Houdini

  • Procedural modeling
  • VFX
  • Simulations
  • Particle systems
  • Pyro FX
  • Ocean tools
  • Rigging
  • Rendering

Both cover

  • Windows support

What people use each for

The jobs each tool is most often brought in to do.

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot Houdini
  • Developing with full engine source code accessnot Houdini
  • Sandbox based level design with what you see is what you get exportnot Houdini

Houdini

  • Procedural 3D modelling and environment generationnot CryEngine
  • Visual effects simulation for pyro, fluids, cloth and rigid bodiesnot CryEngine
  • Building reusable procedural assets for a studio pipelinenot CryEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Houdini

  • Houdini Indie at $299 per year requires annual gross revenue under $100K USD
  • Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini
  • Houdini Indie and Apprentice save to their own .hipnc file format, which commercial Houdini pipelines do not share
  • The free Apprentice edition is non commercial, caps render resolution at 1920x1080 and watermarks output images
  • Houdini Indie ships with only 2 render tokens
  • Full DOP level simulation node access requires Houdini FX at $4,495 per workstation; Core at $1,995 exposes only SOP level pre built simulation assets
  • Extra render tokens cost $195

Pricing, plan by plan

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Houdini

Free
  • ApprenticeFree
    • Learning version
    • Non-commercial
  • Indie$269/month
    • Revenue limit $100K
  • Core$1995/month
    • Full commercial
  • FX$4495/month
    • Full + simulations

Which should you pick?

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Choose Houdini if

  • You need procedural modeling.
  • You want to start without paying.
  • You work on Windows, MacOS, Linux.
  • You also want vfx.

Questions people ask

Is CryEngine or Houdini better?
Neither clearly leads. CryEngine starts at Free and Houdini at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, CryEngine or Houdini?
CryEngine starts at Free and Houdini at Free.
Does CryEngine or Houdini run on more platforms?
CryEngine runs on Windows, Playstation, Xbox, Linux. Houdini runs on Windows, MacOS, Linux.
Can I use CryEngine for free?
Both have a free tier, so you can try either at no cost before committing.
What is CryEngine best used for?
CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what Houdini is typically brought in for.
What can CryEngine do that Houdini cannot?
CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Houdini covers Procedural modeling, VFX, Simulations, Particle systems. Both handle Windows support.

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