Game Development · head to head
Bevy vs Lumion

Bevy
Game Development
A refreshingly simple data-driven game engine built in Rust
- From
- Free
- Rated
- -
The short version
- Only Bevy has a free tier, so it costs nothing to try first.
- Each has a real cost: Bevy rust only, so it assumes a language most game teams do not already use; Lumion enterprise tier is priced by quote only, labelled Let's talk in the vendor's own pricing data, alongside otherwise self-serve tiers with published dollar and pound figures
- They diverge on capability: Bevy covers Entity Component System, Lumion covers Real-time rendering.
Where they differ
Only the attributes on which Bevy and Lumion actually diverge.
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Bevy
- Entity Component System
- 2D/3D rendering
- Audio system
- Asset pipeline
- Hot reloading
- Cross-platform
- Modular architecture
- Parallel systems
Only in Lumion
- Real-time rendering
- Content library
- Effects
- Video animation
- VR export
- LiveSync
- Revit
- SketchUp
Both cover
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Bevy
- 2D and 3D game development in Rustnot Lumion
- Data-driven design using an entity component systemnot Lumion
- Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Lumion
- Projects wanting a permissive licence with no royalties or feesnot Lumion
Lumion
- Architectural visualizationnot Bevy
- Client presentationsnot Bevy
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Bevy
- Rust only, so it assumes a language most game teams do not already use
- No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
- Built around ECS, which is a different mental model from the scene-graph engines most developers come from
Lumion
- Enterprise tier is priced by quote only, labelled Let's talk in the vendor's own pricing data, alongside otherwise self-serve tiers with published dollar and pound figures
Pricing, plan by plan
Bevy
Free- Open SourceFree
- Full engine access
- ECS architecture
- Hot reloading
Lumion
$29/month- Standard$1499/month
- Core features
- Pro$2999/month
- Full features
- More content
Which should you pick?
Choose Bevy if
- You need entity component system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 2d/3d rendering.
Choose Lumion if
- You need real-time rendering.
- You work on Windows.
- You also want content library.
Questions people ask
- Is Bevy or Lumion better?
- Neither clearly leads. Bevy starts at Free and Lumion at $29/month, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Bevy or Lumion?
- Bevy has a free tier; the other does not. Paid plans start at Free for Bevy and $29/month for Lumion.
- Does Bevy or Lumion run on more platforms?
- Bevy runs on Windows, Macos, Linux, Webgl. Lumion runs on Windows.
- Can I use Bevy for free?
- Yes. Bevy has a free tier, so you can try it without paying. Lumion starts at $29/month.
- What is Bevy best used for?
- Bevy is most often used for 2d and 3d game development in rust, data-driven design using an entity component system, shipping to windows, macos, linux, web, ios and android from one codebase, projects wanting a permissive licence with no royalties or fees. Of those, 2d and 3d game development in rust and data-driven design using an entity component system are not what Lumion is typically brought in for.
- What can Bevy do that Lumion cannot?
- Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline. Lumion covers Real-time rendering, Content library, Effects, Video animation. Both handle Windows support.
Related pages
Other head to heads
- Bevy vs DragonBones
- Bevy vs Unity
- Bevy vs Aseprite
- Bevy vs Godot Engine
- Bevy vs Cascadeur
- Bevy vs Construct 3
- Bevy vs GameMaker Studio 2
- Bevy vs Mixamo
- Bevy vs Pico-8
- Bevy vs Substance 3D Painter
- Bevy vs Adventure Game Studio
- Bevy vs AppGameKit
- Bevy vs Armory3D
- Bevy vs Buildbox
- Bevy vs Clickteam Fusion
- Bevy vs Cocos2d-x
- Bevy vs CryEngine
- Bevy vs Defold
- Bevy vs Enscape
- Bevy vs V-Ray
- Bevy vs FreeCAD
- Bevy vs KeyShot
- Bevy vs Houdini
- Bevy vs Arnold
- Bevy vs Inventor
- Bevy vs Mudbox
- Bevy vs Corona Renderer
- Bevy vs D5 Render
- Bevy vs Twinmotion
- Bevy vs LightWave 3D
- Bevy vs OpenSCAD
- Bevy vs PrusaSlicer
- Bevy vs Siemens NX
- Bevy vs ZBrush
- Bevy vs 3D-Coat
- Bevy vs Alibre Design
- Lumion vs DragonBones
- Lumion vs Unity
- Lumion vs Aseprite
- Lumion vs Godot Engine
- Lumion vs Cascadeur
- Lumion vs Construct 3
- Lumion vs GameMaker Studio 2
- Lumion vs Mixamo
- Lumion vs Pico-8
- Lumion vs Substance 3D Painter
- Lumion vs Adventure Game Studio
- Lumion vs AppGameKit
- Lumion vs Armory3D
- Lumion vs Buildbox
- Lumion vs Clickteam Fusion
- Lumion vs Cocos2d-x
- Lumion vs CryEngine
- Lumion vs Defold
- Lumion vs Enscape
- Lumion vs V-Ray
- Lumion vs FreeCAD
- Lumion vs KeyShot
- Lumion vs Houdini
- Lumion vs Arnold
- Lumion vs Inventor
- Lumion vs Mudbox
- Lumion vs Corona Renderer
- Lumion vs D5 Render
- Lumion vs Twinmotion
- Lumion vs LightWave 3D
- Lumion vs OpenSCAD
- Lumion vs PrusaSlicer
- Lumion vs Siemens NX
- Lumion vs ZBrush
- Lumion vs 3D-Coat
- Lumion vs Alibre Design

