Software · head to head
Cocos2d-x vs Unreal Engine

Unreal Engine
Software
The world's most open and advanced real-time 3D creation tool
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Unreal Engine 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- They diverge on capability: Cocos2d-x covers 2D rendering, Unreal Engine covers Real-time ray tracing.
Where they differ
Only the attributes on which Cocos2d-x and Unreal Engine actually diverge.
| Attribute | Cocos2d-x | Unreal Engine |
|---|---|---|
| Pricing model | free | Unknown |
| Platforms | Windows, Macos, Linux, Ios, Android | PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR |
| Founded | 2010 | 1991 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Touch input handling
- Tilemap support
- Sprite batching
- Xcode
Only in Unreal Engine
- Real-time ray tracing
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- C++ programming
- World composition
- Animation systems
- Perforce
Both cover
- Audio engine
- Visual Studio
- GitHub
- Local deployment
- Windows support
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Unreal Engine
- 2D gamesnot Unreal Engine
- Lightweight gamesnot Unreal Engine
- Cross-platform gamesnot Unreal Engine
Unreal Engine
- AAA game developmentnot Cocos2d-x
- Indie game creationnot Cocos2d-x
- Architectural visualizationnot Cocos2d-x
- Film and TV productionnot Cocos2d-x
- VR/AR experiencesnot Cocos2d-x
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Unreal Engine
- 5% royalty triggered on any project exceeding $1 million in gross revenue across all revenue sources
- Smaller mobile game ecosystem compared to Unity, with fewer optimized mobile libraries and live-ops services
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Unreal Engine
Free- Game DevelopmentFree
- Nanite geometry
- Lumen global illumination
- Blueprint visual scripting
- Non-Game Commercial$1850/year
- No royalties
- Enterprise features
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Unreal Engine if
- You need real-time ray tracing.
- You want to start without paying.
- You work on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- You also want nanite geometry.
Questions people ask
- Is Cocos2d-x or Unreal Engine better?
- Neither clearly leads. Cocos2d-x starts at Free and Unreal Engine at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Unreal Engine?
- Cocos2d-x starts at Free and Unreal Engine at Free.
- Does Cocos2d-x or Unreal Engine run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Unreal Engine runs on PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, AR.
- Can I use Cocos2d-x for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Unreal Engine is typically brought in for.
- What can Cocos2d-x do that Unreal Engine cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system. Unreal Engine covers Real-time ray tracing, Nanite geometry, Lumen global illumination, Blueprint visual scripting. Both handle Audio engine, Visual Studio, GitHub, Local deployment.
Answered from the vendors’ own pages
Unreal Engine: What is Unreal Engine's royalty structure?
Unreal Engine is free upfront with a 5% royalty on gross revenue worldwide after a project exceeds $1 million in lifetime gross revenue. This includes in-app purchases, advertising, and direct sales but excludes indirect revenue.
SourceUnreal Engine: What platforms can Unreal Engine target?
Unreal Engine supports PC, VR, AR, gaming consoles, and mobile devices. The royalty fee applies across all platforms.
SourceUnreal Engine: What are Unreal Engine's graphics capabilities?
Unreal Engine 5 features Nanite virtualized geometry and Lumen global illumination, enabling photorealistic AAA workflows. Nanite replaces traditional LOD systems with 128-triangle clusters and software rasterization for superior visual fidelity.
SourceUnreal Engine: Do non-game developers pay royalties?
No. Non-game commercial teams pay $1,850 per seat per year instead of royalties. This covers enterprise use cases outside traditional game development.
SourceRelated pages
More on Unreal Engine
Keep looking
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