Software · head to head
Cocos2d-x vs Steam
Steam
Software
The ultimate destination for playing, discussing, and creating games
- From
- On request
- Rated
- -
The short version
- Only Cocos2d-x has a free tier, so it costs nothing to try first.
- Each has a real cost: Cocos2d-x cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.; Steam publishing a game requires developers to pay a non-refundable $100 Steam Direct fee per title, recouped only once the product earns $1,000 in adjusted gross revenue
Where they differ
Only the attributes on which Cocos2d-x and Steam actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Cocos2d-x
- 2D rendering
- Physics engine (Chipmunk)
- Particle effects
- Animation system
- Audio engine
- Touch input handling
- Tilemap support
- Sprite batching
Only in Steam
Nothing recorded that Cocos2d-x does not also cover.
What people use each for
The jobs each tool is most often brought in to do.
Cocos2d-x
- Mobile game developmentnot Steam
- 2D gamesnot Steam
- Lightweight gamesnot Steam
- Cross-platform gamesnot Steam
Steam
No use cases recorded yet. See the Steam review.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Cocos2d-x
- Cocos2d-x is MIT licensed with no commercial tier, and the vendor's own site directs users toward its newer engine, Cocos Creator, as the actively developed product, leaving Cocos2d-x without a first-party paid support or upgrade path.
Steam
- Publishing a game requires developers to pay a non-refundable $100 Steam Direct fee per title, recouped only once the product earns $1,000 in adjusted gross revenue
- Core purchases and library are tied to a single Steam account with no vendor-stated official resale or transfer mechanism for owned games
Pricing, plan by plan
Cocos2d-x
Free- FreeFree
- Full engine source
- MIT License
- Community support
Steam
On requestNo published plan breakdown. See the Steam review.
Which should you pick?
Choose Cocos2d-x if
- You need 2d rendering.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android.
- You also want physics engine (chipmunk).
Choose Steam if
Nothing in the data separates Steam from Cocos2d-x on the points above - pick on price and on how each one feels to use.
Questions people ask
- Is Cocos2d-x or Steam better?
- Neither clearly leads. Cocos2d-x starts at Free and Steam at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Cocos2d-x or Steam?
- Cocos2d-x has a free tier; the other does not. Paid plans start at Free for Cocos2d-x and On request for Steam.
- Does Cocos2d-x or Steam run on more platforms?
- Cocos2d-x runs on Windows, Macos, Linux, Ios, Android. Steam runs on Web.
- Can I use Cocos2d-x for free?
- Yes. Cocos2d-x has a free tier, so you can try it without paying. Steam starts at On request.
- What is Cocos2d-x best used for?
- Cocos2d-x is most often used for mobile game development, 2d games, lightweight games, cross-platform games. Of those, mobile game development and 2d games are not what Steam is typically brought in for.
- What can Cocos2d-x do that Steam cannot?
- Cocos2d-x covers 2D rendering, Physics engine (Chipmunk), Particle effects, Animation system.
Related pages
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