Software · head to head
Fyrox vs Defold
The short version
- Each has a real cost: Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source; Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- They diverge on capability: Fyrox covers Scene editor, Defold covers Lua scripting.
Where they differ
Only the attributes on which Fyrox and Defold actually diverge.
Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Both cover
- Local deployment
- Web deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Fyrox
- 3D game developmentnot Defold
- 2D gamesnot Defold
- Simulationnot Defold
- Prototypingnot Defold
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Fyrox
- Shipping small-footprint HTML5 gamesnot Fyrox
- Teams wanting a free engine with no revenue share on gamesnot Fyrox
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Pricing, plan by plan
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Which should you pick?
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Questions people ask
- Is Fyrox or Defold better?
- Neither clearly leads. Fyrox starts at Free and Defold at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Fyrox or Defold?
- Fyrox starts at Free and Defold at Free.
- Does Fyrox or Defold run on more platforms?
- Fyrox runs on Windows, Macos, Linux, Webgl. Defold runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Fyrox for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Fyrox best used for?
- Fyrox is most often used for 3d game development, 2d games, simulation, prototyping. Of those, 3d game development and 2d games are not what Defold is typically brought in for.
- What can Fyrox do that Defold cannot?
- Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Both handle Local deployment, Web deployment, Windows support, Macos support.
Related pages
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