AR/VR & Metaverse · head to head
ARKit vs Splashtop
Splashtop
Remote Work
Secure remote access and remote support software
- From
- On request
- Rated
- -
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; Splashtop solo plan is $72 per year for a single user; Pro and Performance are priced per user per year on top at $99 and $149
Where they differ
Only the attributes on which ARKit and Splashtop actually diverge.
Identical on both: user rating (Not yet rated).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in Splashtop
Nothing recorded that ARKit does not also cover.
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot Splashtop
- AR Marketingnot Splashtop
- Virtual Trainingnot Splashtop
- 3D Visualizationnot Splashtop
- Immersive Experiencesnot Splashtop
Splashtop
No use cases recorded yet. See the Splashtop review.
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
Splashtop
- Solo plan is $72 per year for a single user; Pro and Performance are priced per user per year on top at $99 and $149
- Remote Support SOS plan starts at $259 to $399 per concurrent user per year, separate from the remote access plans
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
Splashtop
On requestNo published plan breakdown. See the Splashtop review.
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose Splashtop if
Nothing in the data separates Splashtop from ARKit on the points above - pick on price and on how each one feels to use.
Questions people ask
- Is ARKit or Splashtop better?
- Neither clearly leads. ARKit starts at Free and Splashtop at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or Splashtop?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and On request for Splashtop.
- Does ARKit or Splashtop run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. Splashtop runs on Web.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. Splashtop starts at On request.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Splashtop is typically brought in for.
- What can ARKit do that Splashtop cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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- Splashtop vs Meta Quest
- Splashtop vs Apple Vision Pro
- Splashtop vs Unity AR Foundation
- Splashtop vs HTC Vive
- Splashtop vs 8th Wall
- Splashtop vs Lens Studio
- Splashtop vs Vuforia
- Splashtop vs A-Frame
- Splashtop vs Babylon.js
- Splashtop vs Microsoft HoloLens 2
- Splashtop vs Niantic Lightship
- Splashtop vs PlayStation VR2
- Splashtop vs Spark AR Studio
- Splashtop vs TikTok Effect House
- Splashtop vs Gravity Sketch
- Splashtop vs Instagram AR Effects
- Splashtop vs Magic Leap 2
- Splashtop vs Make
- Splashtop vs HubSpot CRM
- Splashtop vs Fireflies.ai
- Splashtop vs Gather
- Splashtop vs IFTTT
- Splashtop vs Otter.ai
- Splashtop vs tl;dv
- Splashtop vs Vidyard
- Splashtop vs ConnectWise
- Splashtop vs Grain
- Splashtop vs Kaseya VSA
- Splashtop vs Krisp
- Splashtop vs Mmhmm
- Splashtop vs Monday Sales CRM
- Splashtop vs Mural
- Splashtop vs N-able N-central
- Splashtop vs Pop
- Splashtop vs Slack Workflow Builder

