Softwr

Game Development · head to head

Phaser vs Fyrox

Phaser logo

Phaser

Game Development

Fast, free, and fun open source framework for Canvas and WebGL

From
Free
Rated
-
Fyrox logo

Fyrox

Game Development

Feature-rich 3D game engine written in Rust

From
Free
Rated
-

The short version

  • Each has a real cost: Phaser the Phaser framework is open source but Phaser Editor is a commercial product at $12 per month; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
  • They diverge on capability: Phaser covers Canvas and WebGL rendering, Fyrox covers Scene editor.

Where they differ

Only the attributes on which Phaser and Fyrox actually diverge.

Attributes where Phaser and Fyrox differ
AttributePhaserFyrox
PlatformsWeb, Ios, AndroidWindows, Macos, Linux, Webgl
Founded20132019

Identical on both: starting price (Free), pricing model (free), free tier (Yes), user rating (Not yet rated), category (Game Development).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Phaser

  • Canvas and WebGL rendering
  • Physics engine (Arcade)
  • Input handling
  • Audio support
  • Particle effects
  • Tilemaps
  • Event system
  • JavaScript frameworks

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems
  • Rapier physics

Both cover

  • Animation system
  • Web deployment

What people use each for

The jobs each tool is most often brought in to do.

Phaser

  • Building 2D HTML5 games that run in the browsernot Fyrox
  • Rapid browser game prototyping with a code editor, tilemap and atlas toolsnot Fyrox
  • Publishing web games with one click hostingnot Fyrox

Fyrox

  • 3D game developmentnot Phaser
  • 2D gamesnot Phaser
  • Simulationnot Phaser
  • Prototypingnot Phaser

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Phaser

  • The Phaser framework is open source but Phaser Editor is a commercial product at $12 per month
  • Phaser Editor stops working when the licence expires
  • No free trial of Phaser Editor is offered
  • AI tools in the free Phaser suite require purchasing credits
  • SSO through Google Workspace, private support and Editor source code availability are Enterprise only, which is custom priced and requires contacting sales
  • No educational discounts are offered
  • Subscription cancellations are not refunded pro rata

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Pricing, plan by plan

Phaser

Free
  • FreeFree
    • Full source code
    • Community support
    • Game examples

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Which should you pick?

Choose Phaser if

  • You need canvas and webgl rendering.
  • You want to start without paying.
  • You work on Web, Ios, Android.
  • You also want physics engine (arcade).

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Questions people ask

Is Phaser or Fyrox better?
Neither clearly leads. Phaser starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Phaser or Fyrox?
Phaser starts at Free and Fyrox at Free.
Does Phaser or Fyrox run on more platforms?
Phaser runs on Web, Ios, Android. Fyrox runs on Windows, Macos, Linux, Webgl.
Can I use Phaser for free?
Both have a free tier, so you can try either at no cost before committing.
What is Phaser best used for?
Phaser is most often used for building 2d html5 games that run in the browser, rapid browser game prototyping with a code editor, tilemap and atlas tools, publishing web games with one click hosting. Of those, building 2d html5 games that run in the browser and rapid browser game prototyping with a code editor, tilemap and atlas tools are not what Fyrox is typically brought in for.
What can Phaser do that Fyrox cannot?
Phaser covers Canvas and WebGL rendering, Physics engine (Arcade), Input handling, Audio support. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Sound engine. Both handle Animation system, Web deployment.

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