Softwr

Software · head to head

Gamesparks vs Bevy

Gamesparks logo

Gamesparks

Software

Backend as a service for game development

From
Free
Rated
-
Bevy logo

Bevy

Software

A refreshingly simple data-driven game engine built in Rust

From
Free
Rated
-

The short version

  • Each has a real cost: Gamesparks aWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date; Bevy rust only, so it assumes a language most game teams do not already use
  • They diverge on capability: Gamesparks covers Real-time features, Bevy covers Entity Component System.

Where they differ

Only the attributes on which Gamesparks and Bevy actually diverge.

Attributes where Gamesparks and Bevy differ
AttributeGamesparksBevy
Pricing modelusage-basedfree
PlatformsCross-platformWindows, Macos, Linux, Webgl
Founded20062020

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in Gamesparks

  • Real-time features
  • Multiplayer support
  • User authentication
  • Data storage
  • Matchmaking
  • WebSocket support
  • Cloud integration
  • Analytics

Only in Bevy

  • Entity Component System
  • 2D/3D rendering
  • Audio system
  • Asset pipeline
  • Hot reloading
  • Cross-platform
  • Modular architecture
  • Parallel systems

What people use each for

The jobs each tool is most often brought in to do.

Gamesparks

  • Multiplayer gamesnot Bevy
  • Real-time gamesnot Bevy
  • Cloud gamingnot Bevy
  • Game analyticsnot Bevy

Bevy

  • 2D and 3D game development in Rustnot Gamesparks
  • Data-driven design using an entity component systemnot Gamesparks
  • Shipping to Windows, macOS, Linux, web, iOS and Android from one codebasenot Gamesparks
  • Projects wanting a permissive licence with no royalties or feesnot Gamesparks

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

Gamesparks

  • AWS states "Starting October 1, 2022, access to the GameSparks console will no longer be available" and that all existing games and data needed to be migrated off the platform before that date

Bevy

  • Rust only, so it assumes a language most game teams do not already use
  • No visual editor of the kind Unity or Godot provide, so scenes and logic are written in code
  • Built around ECS, which is a different mental model from the scene-graph engines most developers come from

Pricing, plan by plan

Gamesparks

Free
  • Free TierFree
    • 1M API requests
    • 1M CloudWatch logs
    • Free for first year
  • Pay-as-you-go$0.01/request
    • Unlimited API requests
    • Real-time multiplayer
    • CloudWatch integration

Bevy

Free
  • Open SourceFree
    • Full engine access
    • ECS architecture
    • Hot reloading

Which should you pick?

Choose Gamesparks if

  • You need real-time features.
  • You want to start without paying.
  • You work on Cross-platform.
  • You also want multiplayer support.

Choose Bevy if

  • You need entity component system.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 2d/3d rendering.

Questions people ask

Is Gamesparks or Bevy better?
Neither clearly leads. Gamesparks starts at Free and Bevy at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, Gamesparks or Bevy?
Gamesparks starts at Free and Bevy at Free.
Does Gamesparks or Bevy run on more platforms?
Gamesparks runs on Cross-platform. Bevy runs on Windows, Macos, Linux, Webgl.
Can I use Gamesparks for free?
Both have a free tier, so you can try either at no cost before committing.
What is Gamesparks best used for?
Gamesparks is most often used for multiplayer games, real-time games, cloud gaming, game analytics. Of those, multiplayer games and real-time games are not what Bevy is typically brought in for.
What can Gamesparks do that Bevy cannot?
Gamesparks covers Real-time features, Multiplayer support, User authentication, Data storage. Bevy covers Entity Component System, 2D/3D rendering, Audio system, Asset pipeline.

Related pages

Other head to heads