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Software · head to head

CryEngine vs Unreal Engine VR

CryEngine logo

CryEngine

Software

Build worlds, break limits. Professional game development engine.

From
Free
Rated
-
Unreal Engine VR logo

Unreal Engine VR

Software

AAA-quality VR development with Unreal Engine

From
Free
Rated
-

The short version

  • Each has a real cost: CryEngine a royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE; Unreal Engine VR steep system requirements with demanding GPU and CPU for rendering high-quality VR experiences
  • They diverge on capability: CryEngine covers Advanced graphics, Unreal Engine VR covers Photorealistic rendering.

Where they differ

Only the attributes on which CryEngine and Unreal Engine VR actually diverge.

Attributes where CryEngine and Unreal Engine VR differ
AttributeCryEngineUnreal Engine VR
Pricing modelfreeUnknown
PlatformsWindows, Playstation, Xbox, LinuxWindows, macOS, Linux
Founded19991995

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in CryEngine

  • Advanced graphics
  • Physics engine
  • AI system
  • Animation tools
  • Flow Graph visual scripting
  • C++ and Lua support
  • Entity component system
  • Sandbox editor

Only in Unreal Engine VR

  • Photorealistic rendering
  • Physics simulation
  • Blueprint scripting
  • Motion controllers
  • SteamVR
  • Oculus
  • OpenXR
  • PSVR

What people use each for

The jobs each tool is most often brought in to do.

CryEngine

  • Building photorealistic first person and open world games with real time global illuminationnot Unreal Engine VR
  • Developing with full engine source code accessnot Unreal Engine VR
  • Sandbox based level design with what you see is what you get exportnot Unreal Engine VR

Unreal Engine VR

  • VR Gamingnot CryEngine
  • AR Marketingnot CryEngine
  • Virtual Trainingnot CryEngine
  • 3D Visualizationnot CryEngine
  • Immersive Experiencesnot CryEngine

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

CryEngine

  • A royalty of 5% of Gross Receipts is payable to Crytek on every game built with CRYENGINE
  • Royalties are waived only on the first USD 5,000.00 of Gross Receipts per year per game
  • Royalties are calculated at source on gross receipts before any publisher or platform deductions, so a developer receiving 70% of USD 100,000 still owes USD 4,750
  • Military projects, gambling, simulation, science, architecture and serious games are excluded from the standard licence and are not covered as Games
  • The licence forbids combining CRYENGINE with code from other game engine providers
  • Supported platforms are limited to those Crytek announces at its sole discretion, listed in the agreement as Windows, Linux, PlayStation 4 and Xbox One
  • Support is only provided against payment of a separate Support Fee that Crytek may change at its sole discretion
  • Crytek may modify the licence agreement at any time, with the only remedy for disagreement being to stop using CRYENGINE

Unreal Engine VR

  • Steep system requirements with demanding GPU and CPU for rendering high-quality VR experiences
  • Only free with 5% royalty after $1 million in revenue, which may impact indie developers at scale

Pricing, plan by plan

CryEngine

Free
  • FreeFree
    • Full engine access
    • Source code
    • Asset library

Unreal Engine VR

Free

No published plan breakdown. See the Unreal Engine VR review.

Which should you pick?

Choose CryEngine if

  • You need advanced graphics.
  • You want to start without paying.
  • You work on Windows, Playstation, Xbox, Linux.
  • You also want physics engine.

Choose Unreal Engine VR if

  • You need photorealistic rendering.
  • You want to start without paying.
  • You work on Windows, macOS, Linux.
  • You also want physics simulation.

Questions people ask

Is CryEngine or Unreal Engine VR better?
Neither clearly leads. CryEngine starts at Free and Unreal Engine VR at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, CryEngine or Unreal Engine VR?
CryEngine starts at Free and Unreal Engine VR at Free.
Does CryEngine or Unreal Engine VR run on more platforms?
CryEngine runs on Windows, Playstation, Xbox, Linux. Unreal Engine VR runs on Windows, macOS, Linux.
Can I use CryEngine for free?
Both have a free tier, so you can try either at no cost before committing.
What is CryEngine best used for?
CryEngine is most often used for building photorealistic first person and open world games with real time global illumination, developing with full engine source code access, sandbox based level design with what you see is what you get export. Of those, building photorealistic first person and open world games with real time global illumination and developing with full engine source code access are not what Unreal Engine VR is typically brought in for.
What can CryEngine do that Unreal Engine VR cannot?
CryEngine covers Advanced graphics, Physics engine, AI system, Animation tools. Unreal Engine VR covers Photorealistic rendering, Physics simulation, Blueprint scripting, Motion controllers.

Answered from the vendors’ own pages

Unreal Engine VR: Does Unreal Engine support VR and AR development?

Yes. Unreal Engine provides the highest-quality solution for creating augmented reality (AR), virtual reality (VR), and mixed reality (MR) experiences, supporting development for VR, AR, gaming consoles, PCs, and mobile devices.

Source
Unreal Engine VR: Is Unreal Engine 5 free to use?

Unreal Engine 5 is free for most uses with no upfront cost. If a project earns over $1 million, a 5% royalty applies to future sales.

Source
Unreal Engine VR: What platforms does Unreal Engine support for VR development?

Unreal Engine supports macOS and Linux development with some limitations, though Windows 10 (64-bit) is the primary development platform. It supports VR development targeting various VR headsets.

Source

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