Software · head to head
Stride vs Construct 3

Construct 3
Software
Create games without coding. Powered by the Scirra engine.
- From
- Free
- Rated
- -
The short version
- Each has a real cost: Stride free and open source under MIT license, editor and runtime fully open source with no commercial tier; Construct 3 the free version caps projects at 50 events, or 25 when used without an account
- They diverge on capability: Stride covers 3D graphics rendering, Construct 3 covers Visual event system.
Where they differ
Only the attributes on which Stride and Construct 3 actually diverge.
| Attribute | Stride | Construct 3 |
|---|---|---|
| Pricing model | free | freemium |
| Platforms | Windows, Linux, Playstation, Xbox | Windows, Macos, Linux, Ios, Android, Web |
| Founded | 2015 | 2007 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Stride
- 3D graphics rendering
- Physics engine (Bullet)
- Audio system
- Scene editor
- Material system
- Lighting and shadows
- Skeletal animation
- C# scripting
Only in Construct 3
- Visual event system
- Drag-and-drop editor
- Physics engine
- Sprite editor
- Sound effects
- Web-based
- HTML5 support
- GitHub
Both cover
- Particle effects
- Local deployment
- Windows support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Stride
- 3D game developmentnot Construct 3
- Console gamesnot Construct 3
- Desktop gamesnot Construct 3
Construct 3
- Building 2D browser games without writing codenot Stride
- Publishing HTML5 games to the web, desktop and mobile stores from one projectnot Stride
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Stride
- Free and open source under MIT license, editor and runtime fully open source with no commercial tier
Construct 3
- The free version caps projects at 50 events, or 25 when used without an account
- Free projects are limited to 2 layers, 2 special effects, 1 timeline animation of up to 5 seconds and 1 web font
- The free version can only publish to HTML5 and the Construct Arcade, so desktop, Android, iOS and Facebook Instant Games all need a paid plan
- Licences are per seat and annual, at $129.99 for Personal, $168.99 for Startup Business and $468.99 for Business
Pricing, plan by plan
Stride
Free- FreeFree
- Full engine
- C# scripting
- 3D graphics
Construct 3
Free- FreeFree
- Web-based editor
- HTML5 export
- Asset library
- Personal$99/year
- All Free features
- Offline editor
- Advanced export
Which should you pick?
Choose Stride if
- You need 3d graphics rendering.
- You want to start without paying.
- You work on Windows, Linux, Playstation, Xbox.
- You also want physics engine (bullet).
Choose Construct 3 if
- You need visual event system.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want drag-and-drop editor.
Questions people ask
- Is Stride or Construct 3 better?
- Neither clearly leads. Stride starts at Free and Construct 3 at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Stride or Construct 3?
- Stride starts at Free and Construct 3 at Free.
- Does Stride or Construct 3 run on more platforms?
- Stride runs on Windows, Linux, Playstation, Xbox. Construct 3 runs on Windows, Macos, Linux, Ios, Android, Web.
- Can I use Stride for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Stride best used for?
- Stride is most often used for 3d game development, console games, desktop games. Of those, 3d game development and console games are not what Construct 3 is typically brought in for.
- What can Stride do that Construct 3 cannot?
- Stride covers 3D graphics rendering, Physics engine (Bullet), Audio system, Scene editor. Construct 3 covers Visual event system, Drag-and-drop editor, Physics engine, Sprite editor. Both handle Particle effects, Local deployment, Windows support, Linux support.
Related pages
More on Construct 3
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