Game Development · head to head
Stencyl vs DragonBones
The short version
- Each has a real cost: Stencyl the free Starter tier can publish to the web only; DragonBones javaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
- They diverge on capability: Stencyl covers Visual block programming, DragonBones covers Skeletal animation.
Where they differ
Only the attributes on which Stencyl and DragonBones actually diverge.
| Attribute | Stencyl | DragonBones |
|---|---|---|
| Pricing model | free | open-source |
| Platforms | Windows, Macos, Linux, Ios, Android, Flash | Egret, PixiJS, Phaser, Hilo, Cocos Creator |
| Founded | 2011 | 2014 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Game Development).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Stencyl
- Visual block programming
- Drag-and-drop interface
- Physics engine
- Sprite animation
- Sound and music
- Tilemap editor
- Actor system
- Haxe support
Only in DragonBones
- Skeletal animation
- Mesh deformation
- IK system
- Texture atlas
- Animation blending
- Bone constraints
- FFD
- Multi-resolution
Both cover
- Local deployment
- Windows support
- Macos support
What people use each for
The jobs each tool is most often brought in to do.
Stencyl
- Building 2D games with visual block based logicnot DragonBones
- Publishing the same project to web, desktop and mobilenot DragonBones
DragonBones
- 2D skeletal animation for JavaScript and TypeScript game enginesnot Stencyl
- Cross-engine animation library for indie game developmentnot Stencyl
- Animation creation with LoongBones editornot Stencyl
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Stencyl
- The free Starter tier can publish to the web only
- Desktop publishing requires the Indie plan at $99 a year
- iOS and Android publishing require the Studio plan at $199 a year
- Licences are annual, so continuing to publish means continuing to pay
DragonBones
- JavaScript/TypeScript runtime limited to specific game engines (Egret, PixiJS, Phaser, Hilo, Cocos Creator)
Pricing, plan by plan
Stencyl
Free- FreeFree
- Full editor access
- Desktop export
- Mobile export
DragonBones
FreeNo published plan breakdown. See the DragonBones review.
Which should you pick?
Choose Stencyl if
- You need visual block programming.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Flash.
- You also want drag-and-drop interface.
Choose DragonBones if
- You need skeletal animation.
- You want to start without paying.
- You work on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- You also want mesh deformation.
Questions people ask
- Is Stencyl or DragonBones better?
- Neither clearly leads. Stencyl starts at Free and DragonBones at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Stencyl or DragonBones?
- Stencyl starts at Free and DragonBones at Free.
- Does Stencyl or DragonBones run on more platforms?
- Stencyl runs on Windows, Macos, Linux, Ios, Android, Flash. DragonBones runs on Egret, PixiJS, Phaser, Hilo, Cocos Creator.
- Can I use Stencyl for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is Stencyl best used for?
- Stencyl is most often used for building 2d games with visual block based logic, publishing the same project to web, desktop and mobile. Of those, building 2d games with visual block based logic and publishing the same project to web, desktop and mobile are not what DragonBones is typically brought in for.
- What can Stencyl do that DragonBones cannot?
- Stencyl covers Visual block programming, Drag-and-drop interface, Physics engine, Sprite animation. DragonBones covers Skeletal animation, Mesh deformation, IK system, Texture atlas. Both handle Local deployment, Windows support, Macos support.
Related pages
More on DragonBones
Other head to heads
- Stencyl vs Unity
- Stencyl vs Aseprite
- Stencyl vs Godot Engine
- Stencyl vs Cascadeur
- Stencyl vs Construct 3
- Stencyl vs GameMaker Studio 2
- Stencyl vs Mixamo
- Stencyl vs Pico-8
- Stencyl vs Substance 3D Painter
- Stencyl vs Adventure Game Studio
- Stencyl vs AppGameKit
- Stencyl vs Armory3D
- Stencyl vs Bevy
- Stencyl vs Buildbox
- Stencyl vs Clickteam Fusion
- Stencyl vs Cocos2d-x
- Stencyl vs CryEngine
- Stencyl vs Defold
- DragonBones vs Unity
- DragonBones vs Aseprite
- DragonBones vs Godot Engine
- DragonBones vs Cascadeur
- DragonBones vs Construct 3
- DragonBones vs GameMaker Studio 2
- DragonBones vs Mixamo
- DragonBones vs Pico-8
- DragonBones vs Substance 3D Painter
- DragonBones vs Adventure Game Studio
- DragonBones vs AppGameKit
- DragonBones vs Armory3D
- DragonBones vs Bevy
- DragonBones vs Buildbox
- DragonBones vs Clickteam Fusion
- DragonBones vs Cocos2d-x
- DragonBones vs CryEngine
- DragonBones vs Defold

