Software · head to head
Plasticity vs Unity AR Foundation

Unity AR Foundation
Software
Unified AR development framework for Unity
- From
- Free
- Rated
- -
The short version
- Only Unity AR Foundation has a free tier, so it costs nothing to try first.
- Each has a real cost: Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available; Unity AR Foundation requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- They diverge on capability: Plasticity covers Smooth surface modeling, Unity AR Foundation covers Plane detection.
Where they differ
Only the attributes on which Plasticity and Unity AR Foundation actually diverge.
| Attribute | Plasticity | Unity AR Foundation |
|---|---|---|
| Starting price | On request | Free |
| Free tier | No | Yes |
| Platforms | Windows, macOS, Linux, Ubuntu | iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor |
| Founded | 2023 | 2004 |
Identical on both: pricing model (Unknown), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
Only in Unity AR Foundation
- Plane detection
- Image tracking
- Face tracking
- Point clouds
- ARKit
- ARCore
- OpenXR
- Magic Leap
What people use each for
The jobs each tool is most often brought in to do.
Plasticity
- Concept designnot Unity AR Foundation
- Hard surface modelingnot Unity AR Foundation
Unity AR Foundation
- VR Gamingnot Plasticity
- AR Marketingnot Plasticity
- Virtual Trainingnot Plasticity
- 3D Visualizationnot Plasticity
- Immersive Experiencesnot Plasticity
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Unity AR Foundation
- Requires platform-specific plugins (ARCore, ARKit) to actually implement AR features
- Performance varies significantly by device, with battery drain and heat generation on mobile
- Emulators cannot accurately test AR experiences due to missing camera and sensor data
- No WebXR support for browser-based AR experiences
- Occlusion features show lower performance at 25-40 FPS compared to other features at 40-60 FPS
- Limited access to latest platform-specific features compared to native ARKit or ARCore
Pricing, plan by plan
Plasticity
On request- Indie$149/one-time
Unity AR Foundation
Free- Included with Unity PersonalFree
- Free for individuals and small teams with under $200K revenue/funding
- AR Foundation package included
- Access to all core AR features
- Included with Unity Pro$185/month
- Professional tier licensing
- AR Foundation package included
- All core AR features plus Pro-level support
Which should you pick?
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Choose Unity AR Foundation if
- You need plane detection.
- You want to start without paying.
- You work on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- You also want image tracking.
Questions people ask
- Is Plasticity or Unity AR Foundation better?
- Neither clearly leads. Plasticity starts at On request and Unity AR Foundation at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Plasticity or Unity AR Foundation?
- Unity AR Foundation has a free tier; the other does not. Paid plans start at On request for Plasticity and Free for Unity AR Foundation.
- Does Plasticity or Unity AR Foundation run on more platforms?
- Plasticity runs on Windows, macOS, Linux, Ubuntu. Unity AR Foundation runs on iOS, Android, visionOS, HoloLens 2, Meta Quest, Unity Editor.
- Can I use Unity AR Foundation for free?
- Yes. Unity AR Foundation has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is Plasticity best used for?
- Plasticity is most often used for concept design, hard surface modeling. Of those, concept design and hard surface modeling are not what Unity AR Foundation is typically brought in for.
- What can Plasticity do that Unity AR Foundation cannot?
- Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export. Unity AR Foundation covers Plane detection, Image tracking, Face tracking, Point clouds.
Answered from the vendors’ own pages
Plasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourceUnity AR Foundation: Is Unity AR Foundation free?
Yes, AR Foundation is free and included with Unity. It is a package within the Unity engine, though you need a Unity license (available free for personal use with under $200K revenue).
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourceUnity AR Foundation: What platforms does AR Foundation support?
AR Foundation supports iOS (via ARKit), Android (via ARCore), visionOS, HoloLens 2 (via OpenXR), and Meta Quest (via OpenXR). Testing in the Unity Editor is available through XR Simulation.
SourcePlasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourceUnity AR Foundation: Do I need additional plugins to use AR Foundation?
Yes. AR Foundation is an abstraction layer and requires platform-specific plugins: ARCore XR Plugin for Android and ARKit XR Plugin for iOS. These plugins implement actual AR features using native SDKs.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourceUnity AR Foundation: Can I test AR experiences in the Unity Editor?
AR Foundation supports XR Simulation in the Editor for early testing, but accurate AR testing requires real devices because emulators cannot replicate camera and sensor data accurately.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceUnity AR Foundation: Does AR Foundation support web-based AR?
No, AR Foundation does not support WebXR. Unity has stated there are no current plans to add WebXR support to AR Foundation. Web AR requires alternative solutions like 8th Wall.
SourceRelated pages
More on Unity AR Foundation
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