Software · head to head
ARCore vs Plasticity
The short version
- Only ARCore has a free tier, so it costs nothing to try first.
- Each has a real cost: ARCore aRCore limited to Android 7.0+, excluding older Android devices; Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- They diverge on capability: ARCore covers Motion tracking, Plasticity covers Smooth surface modeling.
Where they differ
Only the attributes on which ARCore and Plasticity actually diverge.
| Attribute | ARCore | Plasticity |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | free | Unknown |
| Free tier | Yes | No |
| Platforms | Android, iOS, Web | Windows, macOS, Linux, Ubuntu |
| Founded | 1998 | 2023 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARCore
- Motion tracking
- Environmental understanding
- Light estimation
- Depth API
- Unity
- Unreal
- Android Studio
- Ar support
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
What people use each for
The jobs each tool is most often brought in to do.
ARCore
- VR Gamingnot Plasticity
- AR Marketingnot Plasticity
- Virtual Trainingnot Plasticity
- 3D Visualizationnot Plasticity
- Immersive Experiencesnot Plasticity
Plasticity
- Concept designnot ARCore
- Hard surface modelingnot ARCore
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARCore
- ARCore limited to Android 7.0+, excluding older Android devices
- Requires integration with game engines or frameworks for most applications
- Cloud anchors rely on internet connectivity for shared AR experiences
- Performance varies significantly across different Android device capabilities
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Pricing, plan by plan
ARCore
Free- FreeFree
- Full SDK
- Cloud Anchors
- Geospatial API
Plasticity
On request- Indie$149/one-time
Which should you pick?
Choose ARCore if
- You need motion tracking.
- You want to start without paying.
- You work on Android, iOS, Web.
- You also want environmental understanding.
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Questions people ask
- Is ARCore or Plasticity better?
- Neither clearly leads. ARCore starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARCore or Plasticity?
- ARCore has a free tier; the other does not. Paid plans start at Free for ARCore and On request for Plasticity.
- Does ARCore or Plasticity run on more platforms?
- ARCore runs on Android, iOS, Web. Plasticity runs on Windows, macOS, Linux, Ubuntu.
- Can I use ARCore for free?
- Yes. ARCore has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is ARCore best used for?
- ARCore is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Plasticity is typically brought in for.
- What can ARCore do that Plasticity cannot?
- ARCore covers Motion tracking, Environmental understanding, Light estimation, Depth API. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export.
Answered from the vendors’ own pages
ARCore: What platforms does ARCore support?
ARCore supports Android 7.0 (Nougat) and later on qualified Android phones. SDKs are also available for iOS, Unity, Unreal Engine, and Web (WebXR).
SourcePlasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourceARCore: What are the three core capabilities of ARCore?
ARCore provides motion tracking to monitor device position, environmental understanding to detect surfaces like floors and walls, and light estimation to analyze surrounding lighting conditions.
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourceARCore: Can developers build shared AR experiences with ARCore?
Yes, ARCore supports cloud anchors enabling multiple users to see the same virtual objects in the real world, enabling shared AR experiences.
SourcePlasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourceARCore: What programming languages does ARCore support?
ARCore supports Kotlin and Java for Android, C through Android NDK, and provides APIs for Unity, Unreal Engine, iOS, and Web platforms.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceRelated pages
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- Plasticity vs OpenSCAD
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