Software · head to head
Niantic Lightship vs Plasticity
The short version
- Only Niantic Lightship has a free tier, so it costs nothing to try first.
- Each has a real cost: Niantic Lightship platform migration in 2026 requires developers to move projects to new infrastructure; Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- They diverge on capability: Niantic Lightship covers Visual Positioning System, Plasticity covers Smooth surface modeling.
Where they differ
Only the attributes on which Niantic Lightship and Plasticity actually diverge.
| Attribute | Niantic Lightship | Plasticity |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | freemium | Unknown |
| Free tier | Yes | No |
| Platforms | iOS, Android, Unity | Windows, macOS, Linux, Ubuntu |
| Founded | 2010 | 2023 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Niantic Lightship
- Visual Positioning System
- Semantic segmentation
- Meshing
- Multiplayer
- Unity
- 8th Wall
- Niantic games
- Ar support
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
What people use each for
The jobs each tool is most often brought in to do.
Niantic Lightship
- VR Gamingnot Plasticity
- AR Marketingnot Plasticity
- Virtual Trainingnot Plasticity
- 3D Visualizationnot Plasticity
- Immersive Experiencesnot Plasticity
Plasticity
- Concept designnot Niantic Lightship
- Hard surface modelingnot Niantic Lightship
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Niantic Lightship
- Platform migration in 2026 requires developers to move projects to new infrastructure
- VPS (Visual Positioning) requires online connectivity unlike ARKit/ARCore
- Smaller developer community compared to Apple ARKit and Google ARCore
- Location-based features limit use cases compared to device-only AR systems
- Less mature ecosystem of third-party tools and assets compared to Unity AR Foundation
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Pricing, plan by plan
Niantic Lightship
Free- FreeFree
- ARDK access
- VPS
- Semantic segmentation
Plasticity
On request- Indie$149/one-time
Which should you pick?
Choose Niantic Lightship if
- You need visual positioning system.
- You want to start without paying.
- You work on iOS, Android, Unity.
- You also want semantic segmentation.
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Questions people ask
- Is Niantic Lightship or Plasticity better?
- Neither clearly leads. Niantic Lightship starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Niantic Lightship or Plasticity?
- Niantic Lightship has a free tier; the other does not. Paid plans start at Free for Niantic Lightship and On request for Plasticity.
- Does Niantic Lightship or Plasticity run on more platforms?
- Niantic Lightship runs on iOS, Android, Unity. Plasticity runs on Windows, macOS, Linux, Ubuntu.
- Can I use Niantic Lightship for free?
- Yes. Niantic Lightship has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is Niantic Lightship best used for?
- Niantic Lightship is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what Plasticity is typically brought in for.
- What can Niantic Lightship do that Plasticity cannot?
- Niantic Lightship covers Visual Positioning System, Semantic segmentation, Meshing, Multiplayer. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export.
Answered from the vendors’ own pages
Niantic Lightship: What does Niantic Lightship provide for AR developers?
Niantic Lightship includes tools for visual positioning (VPS) for real-world location-based AR, depth sensing, occlusion, mesh generation, semantic segmentation, and shared multiplayer AR experiences across Unity, Swift, and Kotlin.
SourcePlasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourceNiantic Lightship: What is the Niantic Spatial Platform transition in 2026?
Lightship.dev is being decommissioned as of February 27, 2026. Projects must migrate to scaniverse.nianticspatial.com starting February 20, 2026.
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourceNiantic Lightship: Does Niantic provide maps for developers?
Yes. Lightship Maps for Unity allows developers to utilize the same base maps that Niantic uses for its own games like Pokemon Go, enabling real-world mapping integration.
Plasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceRelated pages
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- Plasticity vs ARKit
- Plasticity vs Meta Quest
- Plasticity vs Apple Vision Pro
- Plasticity vs Unity AR Foundation
- Plasticity vs HTC Vive
- Plasticity vs 8th Wall
- Plasticity vs Lens Studio
- Plasticity vs Vuforia
- Plasticity vs A-Frame
- Plasticity vs Babylon.js
- Plasticity vs Microsoft HoloLens 2
- Plasticity vs PlayStation VR2
- Plasticity vs Spark AR Studio
- Plasticity vs TikTok Effect House
- Plasticity vs Gravity Sketch
- Plasticity vs Instagram AR Effects
- Plasticity vs Magic Leap 2
- Plasticity vs Enscape
- Plasticity vs V-Ray
- Plasticity vs FreeCAD
- Plasticity vs KeyShot
- Plasticity vs Lumion
- Plasticity vs Houdini
- Plasticity vs Arnold
- Plasticity vs Inventor
- Plasticity vs Mudbox
- Plasticity vs Corona Renderer
- Plasticity vs D5 Render
- Plasticity vs Twinmotion
- Plasticity vs LightWave 3D
- Plasticity vs OpenSCAD
- Plasticity vs PrusaSlicer
- Plasticity vs Siemens NX
- Plasticity vs ZBrush
- Plasticity vs 3D-Coat


