Software · head to head
A-Frame vs Plasticity
The short version
- Only A-Frame has a free tier, so it costs nothing to try first.
- Each has a real cost: A-Frame requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation; Plasticity limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- They diverge on capability: A-Frame covers Declarative HTML, Plasticity covers Smooth surface modeling.
Where they differ
Only the attributes on which A-Frame and Plasticity actually diverge.
| Attribute | A-Frame | Plasticity |
|---|---|---|
| Starting price | Free | On request |
| Pricing model | open-source | Unknown |
| Free tier | Yes | No |
| Platforms | Web (via WebXR), VR headsets, AR-capable mobile devices | Windows, macOS, Linux, Ubuntu |
| Founded | 2015 | 2023 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in A-Frame
- Declarative HTML
- Entity-component system
- WebXR support
- Cross-platform
- Three.js
- AR.js
- Physics engines
- Networking
Only in Plasticity
- Smooth surface modeling
- Fillet operations
- Boolean operations
- Mesh export
- Fast workflow
- Artist-friendly
- Blender
- Game engines
What people use each for
The jobs each tool is most often brought in to do.
A-Frame
- Virtual reality web experiencesnot Plasticity
- Augmented reality applicationsnot Plasticity
- 3D web visualisationsnot Plasticity
- Interactive 3D content for web browsersnot Plasticity
Plasticity
- Concept designnot A-Frame
- Hard surface modelingnot A-Frame
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
A-Frame
- Requires WebXR-capable browser; not supported on older browsers or devices without WebXR implementation
Plasticity
- Limited plugin ecosystem compared to Rhino; fewer third-party extensions available
- Young product with shorter track record; fewer industry case studies and community resources
- No parametric history tree; may require different workflow for some users accustomed to feature-based modeling
- Premium pricing for Indie users despite being positioned as affordable alternative
Pricing, plan by plan
A-Frame
FreeNo published plan breakdown. See the A-Frame review.
Plasticity
On request- Indie$149/one-time
Which should you pick?
Choose A-Frame if
- You need declarative html.
- You want to start without paying.
- You work on Web (via WebXR), VR headsets, AR-capable mobile devices.
- You also want entity-component system.
Choose Plasticity if
- You need smooth surface modeling.
- You work on Windows, macOS, Linux, Ubuntu.
- You also want fillet operations.
Questions people ask
- Is A-Frame or Plasticity better?
- Neither clearly leads. A-Frame starts at Free and Plasticity at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, A-Frame or Plasticity?
- A-Frame has a free tier; the other does not. Paid plans start at Free for A-Frame and On request for Plasticity.
- Does A-Frame or Plasticity run on more platforms?
- A-Frame runs on Web (via WebXR), VR headsets, AR-capable mobile devices. Plasticity runs on Windows, macOS, Linux, Ubuntu.
- Can I use A-Frame for free?
- Yes. A-Frame has a free tier, so you can try it without paying. Plasticity starts at On request.
- What is A-Frame best used for?
- A-Frame is most often used for virtual reality web experiences, augmented reality applications, 3d web visualisations, interactive 3d content for web browsers. Of those, virtual reality web experiences and augmented reality applications are not what Plasticity is typically brought in for.
- What can A-Frame do that Plasticity cannot?
- A-Frame covers Declarative HTML, Entity-component system, WebXR support, Cross-platform. Plasticity covers Smooth surface modeling, Fillet operations, Boolean operations, Mesh export.
Answered from the vendors’ own pages
Plasticity: What is Plasticity designed for?
Plasticity is a NURBS-based 3D modeler designed for concept and product design, prioritizing an artist-friendly workflow over parametric history-based modeling.
SourcePlasticity: What platforms does Plasticity support?
Plasticity runs on Windows, macOS (Intel and M-Series), Linux, and Ubuntu using Parasolid's geometric modeling kernel.
SourcePlasticity: What is the pricing model for Plasticity?
Plasticity is a one-time purchase: Indie tier costs $149 and Studio tier is available at a higher price point. A 30-day free trial is available.
SourcePlasticity: Does Plasticity integrate with Blender?
Yes. Plasticity includes a Blender Bridge add-on that enables live-linking between Plasticity and Blender, allowing you to preview Plasticity models inside Blender with proper materials and lighting.
SourcePlasticity: What key features distinguish Plasticity from other CAD tools?
Plasticity features streamlined UI with context-sensitive widgets, chordal fillets, key bindings familiar to Blender users, radial menus, Dimension and Measure commands for absolute constraints, and handles complex Boolean operations on dense geometry.
SourceRelated pages
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