Software · head to head
Mattermost vs Rive

Mattermost
Software
Channel-centric collaboration for secure workflows
- From
- On request
- Rated
- -
The short version
- Only Rive has a free tier, so it costs nothing to try first.
- Each has a real cost: Mattermost no prices are published for any of the three paid tiers (Professional, Enterprise, Enterprise Advanced); all require contacting sales; Rive limited ecosystem of plugins and third-party templates compared to established tools like After Effects
Where they differ
Only the attributes on which Mattermost and Rive actually diverge.
| Attribute | Mattermost | Rive |
|---|---|---|
| Starting price | On request | Free |
| Pricing model | quote | Unknown |
| Free tier | No | Yes |
| Platforms | Web | Web, iOS, Android, macOS, Windows, Game engines |
| Founded | Unknown | 2019 |
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Mattermost
Nothing recorded that Rive does not also cover.
Only in Rive
- Vector animation
- State machines
- Skeletal animation
- Code export
- Real-time preview
- Flutter
- React
- iOS SDK
What people use each for
The jobs each tool is most often brought in to do.
Mattermost
No use cases recorded yet. See the Mattermost review.
Rive
- UI animationsnot Mattermost
- Interactive graphicsnot Mattermost
- Game animationsnot Mattermost
- Micro-interactionsnot Mattermost
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Mattermost
- No prices are published for any of the three paid tiers (Professional, Enterprise, Enterprise Advanced); all require contacting sales
- Professional is capped at a maximum of 250 users, forcing a move to Enterprise for larger teams
- Licenses are sold only as prepaid annual subscriptions, and organizations that exceed their licensed seat count must purchase additional seats on a prorated quarterly basis
Rive
- Limited ecosystem of plugins and third-party templates compared to established tools like After Effects
- Not ideal for simple looping animations or static graphics that do not require interactivity
- Production use can expose bugs and rough edges in the editor and runtime
- No support for 3D animations; limited to 2D vector-based graphics
Pricing, plan by plan
Mattermost
On requestNo published plan breakdown. See the Mattermost review.
Rive
Free- FreeFree
- Design and animate
- Team collaboration
- Cannot export or ship
- Cadet$9/month
- Export and ship animations
- Up to 1 team member seat
- Voyager$32/month
- Multiple team member seats
- Advanced features
- Priority support
- Enterprise$120/month
- Custom solutions
- Dedicated support
Which should you pick?
Choose Mattermost if
Nothing in the data separates Mattermost from Rive on the points above - pick on price and on how each one feels to use.
Choose Rive if
- You need vector animation.
- You want to start without paying.
- You work on Web, iOS, Android, macOS, Windows, Game engines.
- You also want state machines.
Questions people ask
- Is Mattermost or Rive better?
- Neither clearly leads. Mattermost starts at On request and Rive at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Mattermost or Rive?
- Rive has a free tier; the other does not. Paid plans start at On request for Mattermost and Free for Rive.
- Does Mattermost or Rive run on more platforms?
- Mattermost runs on Web. Rive runs on Web, iOS, Android, macOS, Windows, Game engines.
- Can I use Rive for free?
- Yes. Rive has a free tier, so you can try it without paying. Mattermost starts at On request.
- What can Mattermost do that Rive cannot?
- Rive covers Vector animation, State machines, Skeletal animation, Code export.
Answered from the vendors’ own pages
Rive: Does Rive replace Adobe After Effects?
No. After Effects creates video files ideal for broadcast, explainers, and YouTube content. Rive creates interactive runtime files that respond to user input in real-time. Use After Effects for video production and Rive for app UI, micro-interactions, and responsive animations in web and mobile products.
SourceRive: What platforms can I export Rive animations to?
Rive exports to Web, iOS, Android, macOS, and game engines (Unity, Unreal, Defold). It also integrates with frameworks like React, React Native, Flutter, and no-code builders like Framer, Webflow, and Wix Studio.
SourceRive: Is Rive free to use?
Yes, Rive offers a free plan that allows you to design, animate, and collaborate for free. Paid plans (Cadet $9/mo, Voyager $32/mo, Enterprise $120/mo) are required to export animations and ship them to production environments.
SourceRive: Does Rive work with React, Vue, and other web frameworks?
Yes. Rive provides official runtimes and libraries for React, React Native, and Flutter. The Rive Renderer is GPU-accelerated and runs at 120fps with MIT-licensed runtimes you can contribute to and modify.
SourceRive: Can I create 3D animations with Rive?
Rive is a 2D vector animation tool focused on interactive vector graphics. For 3D design and animation, consider Spline or Blender. Rive excels at UI animations, micro-interactions, and responsive 2D graphics.
SourceRelated pages
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