Software · head to head
Defold vs Aseprite
The short version
- Only Defold has a free tier, so it costs nothing to try first.
- Each has a real cost: Defold the Defold License requires you to include the Defold license and copyright notice in any work you create with the engine; Aseprite a one-off purchase with no free tier, only a trial
- They diverge on capability: Defold covers Lua scripting, Aseprite covers Pixel art tools.
Where they differ
Only the attributes on which Defold and Aseprite actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in Defold
- Lua scripting
- Physics engine
- Sprite system
- Particle effects
- Sound management
- Collection editor
- Mobile optimization
- Lightweight
Only in Aseprite
- Pixel art tools
- Animation timeline
- Onion skinning
- Layers
- Tilemap editor
- Color palettes
- Sprite sheets
- Scripting (Lua)
Both cover
- Local deployment
- Windows support
- Macos support
- Linux support
What people use each for
The jobs each tool is most often brought in to do.
Defold
- Building 2D games for mobile, desktop, web and console from a single projectnot Aseprite
- Shipping small-footprint HTML5 gamesnot Aseprite
- Teams wanting a free engine with no revenue share on gamesnot Aseprite
Aseprite
- Pixel art creation for gamesnot Defold
- Frame-by-frame sprite animationnot Defold
- Exporting sprite sheets and GIFsnot Defold
- Scripting repetitive export tasks through the command linenot Defold
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
Defold
- The Defold License requires you to include the Defold license and copyright notice in any work you create with the engine
- The licence forbids commercialising original or modified versions of the Defold editor or engine itself
- Significant changes made to the Defold source must be documented under the licence terms
Aseprite
- A one-off purchase with no free tier, only a trial
- Deliberately narrow: a pixel art and sprite animation editor rather than a general image editor
- The site does not state supported platforms or licence terms, which are on GitHub instead
Pricing, plan by plan
Defold
Free- FreeFree
- Full editor
- Lua scripting
- Physics engine
Aseprite
$19.99/once- License$19.99/once
- Full feature set
- Free updates
- Commercial use
Which should you pick?
Choose Defold if
- You need lua scripting.
- You want to start without paying.
- You work on Windows, Macos, Linux, Ios, Android, Web.
- You also want physics engine.
Choose Aseprite if
- You need pixel art tools.
- You work on Windows, Macos, Linux.
- You also want animation timeline.
Questions people ask
- Is Defold or Aseprite better?
- Neither clearly leads. Defold starts at Free and Aseprite at $19.99/once, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, Defold or Aseprite?
- Defold has a free tier; the other does not. Paid plans start at Free for Defold and $19.99/once for Aseprite.
- Does Defold or Aseprite run on more platforms?
- Defold runs on Windows, Macos, Linux, Ios, Android, Web. Aseprite runs on Windows, Macos, Linux.
- Can I use Defold for free?
- Yes. Defold has a free tier, so you can try it without paying. Aseprite starts at $19.99/once.
- What is Defold best used for?
- Defold is most often used for building 2d games for mobile, desktop, web and console from a single project, shipping small-footprint html5 games, teams wanting a free engine with no revenue share on games. Of those, building 2d games for mobile, desktop, web and console from a single project and shipping small-footprint html5 games are not what Aseprite is typically brought in for.
- What can Defold do that Aseprite cannot?
- Defold covers Lua scripting, Physics engine, Sprite system, Particle effects. Aseprite covers Pixel art tools, Animation timeline, Onion skinning, Layers. Both handle Local deployment, Windows support, Macos support, Linux support.
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