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Software · head to head

PlayCanvas vs Fyrox

PlayCanvas logo

PlayCanvas

Software

Cloud-based WebGL game development platform

From
Free
Rated
-
Fyrox logo

Fyrox

Software

Feature-rich 3D game engine written in Rust

From
Free
Rated
-

The short version

  • Each has a real cost: PlayCanvas private projects require a paid plan; the Free plan only allows public projects; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
  • They diverge on capability: PlayCanvas covers Cloud-based editor, Fyrox covers Scene editor.

Where they differ

Only the attributes on which PlayCanvas and Fyrox actually diverge.

Attributes where PlayCanvas and Fyrox differ
AttributePlayCanvasFyrox
Pricing modelfreemiumfree
PlatformsWeb, MobileWindows, Macos, Linux, Webgl
Founded20132019

Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).

What each one covers

Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.

Only in PlayCanvas

  • Cloud-based editor
  • Real-time collaboration
  • WebGL rendering
  • Physics engine
  • Visual scripting
  • Asset library
  • Version control
  • Instant deployment

Only in Fyrox

  • Scene editor
  • 3D/2D rendering
  • Physics (Rapier)
  • Animation system
  • Sound engine
  • UI framework
  • Navmesh
  • Particle systems

Both cover

  • Web deployment

What people use each for

The jobs each tool is most often brought in to do.

PlayCanvas

  • Building WebGL games and interactive 3D that run in a browsernot Fyrox
  • Browser based collaborative 3D editing across a teamnot Fyrox
  • Web AR and VR experiences, product configurators and playable adsnot Fyrox

Fyrox

  • 3D game developmentnot PlayCanvas
  • 2D gamesnot PlayCanvas
  • Simulationnot PlayCanvas
  • Prototypingnot PlayCanvas

Where each one falls short

Documented limitations, not opinions. Every one is a constraint you would hit in normal use.

PlayCanvas

  • Private projects require a paid plan; the Free plan only allows public projects
  • The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
  • Personal costs $15 per month and Organization costs $50 per seat per month
  • Team management is only available on the Organization plan
  • Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
  • There is no formal educational discount
  • There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales

Fyrox

  • Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source

Pricing, plan by plan

PlayCanvas

Free
  • FreeFree
    • Cloud editor
    • WebGL export
    • Community projects
  • Pro$19/month
    • Private projects
    • Advanced features
    • Priority support

Fyrox

Free
  • Open SourceFree
    • Full engine access
    • Scene editor
    • Physics integration

Which should you pick?

Choose PlayCanvas if

  • You need cloud-based editor.
  • You want to start without paying.
  • You work on Web, Mobile.
  • You also want real-time collaboration.

Choose Fyrox if

  • You need scene editor.
  • You want to start without paying.
  • You work on Windows, Macos, Linux, Webgl.
  • You also want 3d/2d rendering.

Questions people ask

Is PlayCanvas or Fyrox better?
Neither clearly leads. PlayCanvas starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
Which is cheaper, PlayCanvas or Fyrox?
PlayCanvas starts at Free and Fyrox at Free.
Does PlayCanvas or Fyrox run on more platforms?
PlayCanvas runs on Web, Mobile. Fyrox runs on Windows, Macos, Linux, Webgl.
Can I use PlayCanvas for free?
Both have a free tier, so you can try either at no cost before committing.
What is PlayCanvas best used for?
PlayCanvas is most often used for building webgl games and interactive 3d that run in a browser, browser based collaborative 3d editing across a team, web ar and vr experiences, product configurators and playable ads. Of those, building webgl games and interactive 3d that run in a browser and browser based collaborative 3d editing across a team are not what Fyrox is typically brought in for.
What can PlayCanvas do that Fyrox cannot?
PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Physics engine. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Both handle Web deployment.

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