Software · head to head
PlayCanvas vs Fyrox
The short version
- Each has a real cost: PlayCanvas private projects require a paid plan; the Free plan only allows public projects; Fyrox licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
- They diverge on capability: PlayCanvas covers Cloud-based editor, Fyrox covers Scene editor.
Where they differ
Only the attributes on which PlayCanvas and Fyrox actually diverge.
| Attribute | PlayCanvas | Fyrox |
|---|---|---|
| Pricing model | freemium | free |
| Platforms | Web, Mobile | Windows, Macos, Linux, Webgl |
| Founded | 2013 | 2019 |
Identical on both: starting price (Free), free tier (Yes), user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in PlayCanvas
- Cloud-based editor
- Real-time collaboration
- WebGL rendering
- Physics engine
- Visual scripting
- Asset library
- Version control
- Instant deployment
Only in Fyrox
- Scene editor
- 3D/2D rendering
- Physics (Rapier)
- Animation system
- Sound engine
- UI framework
- Navmesh
- Particle systems
Both cover
- Web deployment
What people use each for
The jobs each tool is most often brought in to do.
PlayCanvas
- Building WebGL games and interactive 3D that run in a browsernot Fyrox
- Browser based collaborative 3D editing across a teamnot Fyrox
- Web AR and VR experiences, product configurators and playable adsnot Fyrox
Fyrox
- 3D game developmentnot PlayCanvas
- 2D gamesnot PlayCanvas
- Simulationnot PlayCanvas
- Prototypingnot PlayCanvas
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
PlayCanvas
- Private projects require a paid plan; the Free plan only allows public projects
- The Free plan is capped at 1GB of storage, Personal at 10GB and Organization at 50GB
- Personal costs $15 per month and Organization costs $50 per seat per month
- Team management is only available on the Organization plan
- Private projects become locked and inaccessible if the subscription is cancelled, unless they are made public
- There is no formal educational discount
- There is no self serve trial of the Personal or Organization plan; an upgrade code must be requested from sales
Fyrox
- Licensed under MIT with no commercial or paid tier; the engine is entirely free and open source
Pricing, plan by plan
PlayCanvas
Free- FreeFree
- Cloud editor
- WebGL export
- Community projects
- Pro$19/month
- Private projects
- Advanced features
- Priority support
Fyrox
Free- Open SourceFree
- Full engine access
- Scene editor
- Physics integration
Which should you pick?
Choose PlayCanvas if
- You need cloud-based editor.
- You want to start without paying.
- You work on Web, Mobile.
- You also want real-time collaboration.
Choose Fyrox if
- You need scene editor.
- You want to start without paying.
- You work on Windows, Macos, Linux, Webgl.
- You also want 3d/2d rendering.
Questions people ask
- Is PlayCanvas or Fyrox better?
- Neither clearly leads. PlayCanvas starts at Free and Fyrox at Free, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, PlayCanvas or Fyrox?
- PlayCanvas starts at Free and Fyrox at Free.
- Does PlayCanvas or Fyrox run on more platforms?
- PlayCanvas runs on Web, Mobile. Fyrox runs on Windows, Macos, Linux, Webgl.
- Can I use PlayCanvas for free?
- Both have a free tier, so you can try either at no cost before committing.
- What is PlayCanvas best used for?
- PlayCanvas is most often used for building webgl games and interactive 3d that run in a browser, browser based collaborative 3d editing across a team, web ar and vr experiences, product configurators and playable ads. Of those, building webgl games and interactive 3d that run in a browser and browser based collaborative 3d editing across a team are not what Fyrox is typically brought in for.
- What can PlayCanvas do that Fyrox cannot?
- PlayCanvas covers Cloud-based editor, Real-time collaboration, WebGL rendering, Physics engine. Fyrox covers Scene editor, 3D/2D rendering, Physics (Rapier), Animation system. Both handle Web deployment.
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