Software · head to head
ARKit vs ZBrush
The short version
- Only ARKit has a free tier, so it costs nothing to try first.
- Each has a real cost: ARKit iOS-only platform, not available for Android or other operating systems; ZBrush subscription model required; no perpetual licence option available
- They diverge on capability: ARKit covers World tracking, ZBrush covers Digital sculpting.
Where they differ
Only the attributes on which ARKit and ZBrush actually diverge.
Identical on both: user rating (Not yet rated), category (Unknown).
What each one covers
Drawn from each product's published feature list. An absence here means we hold no record of it - not that the product lacks it.
Only in ARKit
- World tracking
- Face tracking
- Body tracking
- LiDAR support
- RealityKit
- Reality Composer
- SceneKit
- Ar support
Only in ZBrush
- Digital sculpting
- Dynamesh
- ZRemesher
- PolyPaint
- Live Boolean
- Sculptris Pro
- UV Master
- High polygon handling
What people use each for
The jobs each tool is most often brought in to do.
ARKit
- VR Gamingnot ZBrush
- AR Marketingnot ZBrush
- Virtual Trainingnot ZBrush
- 3D Visualizationnot ZBrush
- Immersive Experiencesnot ZBrush
ZBrush
- Digital character and creature sculptingnot ARKit
- High-polygon organic form designnot ARKit
- Texture painting and PolyPaint worknot ARKit
- Game asset creation and 3D modellingnot ARKit
Where each one falls short
Documented limitations, not opinions. Every one is a constraint you would hit in normal use.
ARKit
- iOS-only platform, not available for Android or other operating systems
- Location-based AR accuracy limited to 3-5 meters, insufficient for precise applications
- Cannot handle very fast motion capture
- Accuracy varies with lighting conditions and surface characteristics
- Requires iOS 11 or later and specific device hardware
ZBrush
- Subscription model required; no perpetual licence option available
- iPad version requires separate subscription to ZBrush for iPad
Pricing, plan by plan
ARKit
Free- FreeFree
- Full SDK
- Documentation
- Sample code
ZBrush
On requestNo published plan breakdown. See the ZBrush review.
Which should you pick?
Choose ARKit if
- You need world tracking.
- You want to start without paying.
- You work on iOS, iPadOS, macOS, visionOS.
- You also want face tracking.
Choose ZBrush if
- You need digital sculpting.
- You work on Windows, macOS, iPadOS.
- You also want dynamesh.
Questions people ask
- Is ARKit or ZBrush better?
- Neither clearly leads. ARKit starts at Free and ZBrush at On request, and user ratings are close enough to be indistinguishable. Choose on capability and platform support.
- Which is cheaper, ARKit or ZBrush?
- ARKit has a free tier; the other does not. Paid plans start at Free for ARKit and On request for ZBrush.
- Does ARKit or ZBrush run on more platforms?
- ARKit runs on iOS, iPadOS, macOS, visionOS. ZBrush runs on Windows, macOS, iPadOS.
- Can I use ARKit for free?
- Yes. ARKit has a free tier, so you can try it without paying. ZBrush starts at On request.
- What is ARKit best used for?
- ARKit is most often used for vr gaming, ar marketing, virtual training, 3d visualization. Of those, vr gaming and ar marketing are not what ZBrush is typically brought in for.
- What can ARKit do that ZBrush cannot?
- ARKit covers World tracking, Face tracking, Body tracking, LiDAR support. ZBrush covers Digital sculpting, Dynamesh, ZRemesher, PolyPaint.
Answered from the vendors’ own pages
ARKit: Is ARKit free to use?
Yes, ARKit is free to use. It is included in Apple's iOS SDK and requires only Xcode and a Mac to start building AR apps. There are no licensing fees or subscription costs.
SourceARKit: What iOS devices support ARKit?
ARKit is supported on iPhone 6s and later, iPad Pro models, and the latest iPad models. It requires iOS 11 or later. Apple Vision Pro also supports ARKit with enhanced capabilities through visionOS.
SourceARKit: Can ARKit work offline?
ARKit can function offline for tracking and scene understanding since these operations run locally on the device. However, multiplayer AR features and cloud-based object detection require internet connectivity.
SourceARKit: Does ARKit integrate with game engines?
Yes, ARKit integrates with Unity through the Unity ARKit Plugin and with Unreal Engine. Developers can also use it with Metal, SceneKit, and Apple's RealityKit framework.
SourceARKit: What are ARKit's limitations with location-based AR?
ARKit's location-based positioning has accuracy limitations. Image-based positioning is primarily useful in urban areas, and beacon-based navigation provides accuracy of 3-5 meters, which is insufficient for precise AR applications requiring 1-meter accuracy or better.
SourceRelated pages
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